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[CGW]New Releases - Walls, Fey and Lonely Roads
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<blockquote data-quote="arwink" data-source="post: 2428643" data-attributes="member: 2292"><p>The <a href="http://www.clockworkgolem.com" target="_blank"><strong>Clockwork Golem Workshop</strong></a> has three new releases - <a href="http://www.rpgnow.com/product_info.php?products_id=5118&src=Enworld" target="_blank"><strong>Lost Books 8: Wayryth's Lexicon of Walls:</strong></a>, <a href="http://www.rpgnow.com/product_info.php?products_id=5129&src=enworld" target="_blank"><strong>Masterwork Characters: Children of the Fey:</strong></a> and <a href="http://www.rpgnow.com/product_info.php?products_id=5151&SRC=EnWorld" target="_blank"><strong>Lost Books 9: The Longstrider's Journal</strong></a>. All are available now through RPGnow.com. </p><p></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=5118&src=Enworld" target="_blank"><strong>Lost Books 8: Wayryth's Lexicon of Walls:</strong></a> The spells of Wayryth, one of the worlds greatest magical artisans, focuses on the development of new magic walls that can be used both offensively and defensively. The lexicon contains a dozen new wall spells ranging from levels 1 to 9 and five new metamagic feats, all ready to be dropped into your campaign. Protect your home with an eternal <em>void wall</em>, take cover behind the fluid <em>water wave </em>or lure your foes to their own destruction with <em>Wayryth’s wall of nightmares</em>. Comes complete with details about the Lexicon’s history, appearance, complete content and value. </p><p></p><p>Written by David Sanders. 12 pages of content plus OGL.</p><p></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=5129&src=enworld" target="_blank"><strong>Masterwork Characters: Children of the Fey:</strong></a> Mythology and fantasy fiction is filled with fairy characters, often depicting them as chaotic forces of nature and magic that can help or hinder opponents. Our fairy tales are filled with the blessings and curses of fairy godmothers, and the image of dark and alien fey creatures is rapidly becoming more popular in fiction. Yet for players in d20 fantasy games the fey are often monsters in a long line of monsters, creatures with strong ties to nature but very little mythic resonance. While druids gain some skill at negotiating with fairies and fending off their magic, there is little option for characters who want to explore a deeper connection to the fey realm. Children of the Fey changes that, offering you 9 feats, 3 prestige classes, 1 new character race and a host of new magic spells and items, all designed to bring a little more fey flavor to your next character.</p><p></p><p>Written by Peter M. Ball. 20 pages of content plus OGL.</p><p></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=5151&SRC=EnWorld" target="_blank"><strong>Lost Books 9: The Longstrider's Journal</strong></a> The thoughts, maps and magical theories of the worlds greatest traveler, the Longstrider’s Journal is filled with spells that assist bards, rangers and druids in their wanderings. The Journal contains a dozen spells ranging from levels 1 to 9, ready to be dropped into your campaign. Warm the weary heart of any traveler with the <em>campfire song</em>, march beneath the eternal twilight of the extra-dimensional <em>lonely road</em>, or mislead your pursuers with the wily <em>traveler’s baton</em>. The Longstrider’s Journal comes complete with details on its history, appearance, complete content and value. </p><p></p><p>Written by Peter M. Ball. 8 pages of content plus OGL.</p></blockquote><p></p>
[QUOTE="arwink, post: 2428643, member: 2292"] The [URL=http://www.clockworkgolem.com][b]Clockwork Golem Workshop[/b][/URL] has three new releases - [URL=http://www.rpgnow.com/product_info.php?products_id=5118&src=Enworld][b]Lost Books 8: Wayryth's Lexicon of Walls:[/b][/URL], [URL=http://www.rpgnow.com/product_info.php?products_id=5129&src=enworld][b]Masterwork Characters: Children of the Fey:[/b][/URL] and [URL=http://www.rpgnow.com/product_info.php?products_id=5151&SRC=EnWorld][b]Lost Books 9: The Longstrider's Journal[/b][/URL]. All are available now through RPGnow.com. [URL=http://www.rpgnow.com/product_info.php?products_id=5118&src=Enworld][b]Lost Books 8: Wayryth's Lexicon of Walls:[/b][/URL] The spells of Wayryth, one of the worlds greatest magical artisans, focuses on the development of new magic walls that can be used both offensively and defensively. The lexicon contains a dozen new wall spells ranging from levels 1 to 9 and five new metamagic feats, all ready to be dropped into your campaign. Protect your home with an eternal [i]void wall[/i], take cover behind the fluid [i]water wave [/i]or lure your foes to their own destruction with [i]Wayryth’s wall of nightmares[/i]. Comes complete with details about the Lexicon’s history, appearance, complete content and value. Written by David Sanders. 12 pages of content plus OGL. [URL=http://www.rpgnow.com/product_info.php?products_id=5129&src=enworld][b]Masterwork Characters: Children of the Fey:[/b][/URL] Mythology and fantasy fiction is filled with fairy characters, often depicting them as chaotic forces of nature and magic that can help or hinder opponents. Our fairy tales are filled with the blessings and curses of fairy godmothers, and the image of dark and alien fey creatures is rapidly becoming more popular in fiction. Yet for players in d20 fantasy games the fey are often monsters in a long line of monsters, creatures with strong ties to nature but very little mythic resonance. While druids gain some skill at negotiating with fairies and fending off their magic, there is little option for characters who want to explore a deeper connection to the fey realm. Children of the Fey changes that, offering you 9 feats, 3 prestige classes, 1 new character race and a host of new magic spells and items, all designed to bring a little more fey flavor to your next character. Written by Peter M. Ball. 20 pages of content plus OGL. [URL=http://www.rpgnow.com/product_info.php?products_id=5151&SRC=EnWorld][b]Lost Books 9: The Longstrider's Journal[/b][/URL] The thoughts, maps and magical theories of the worlds greatest traveler, the Longstrider’s Journal is filled with spells that assist bards, rangers and druids in their wanderings. The Journal contains a dozen spells ranging from levels 1 to 9, ready to be dropped into your campaign. Warm the weary heart of any traveler with the [i]campfire song[/i], march beneath the eternal twilight of the extra-dimensional [i]lonely road[/i], or mislead your pursuers with the wily [i]traveler’s baton[/i]. The Longstrider’s Journal comes complete with details on its history, appearance, complete content and value. Written by Peter M. Ball. 8 pages of content plus OGL. [/QUOTE]
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