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<blockquote data-quote="Ruin Explorer" data-source="post: 8169381" data-attributes="member: 18"><p>20 years from now? So in 2041?</p><p></p><p>I'm pretty sure the D&D brand, will, at that point, be owned by some sort of video game company primarily (even if it's still WotC, just fully transformed into a video game company - they're already starting studios and so on), and the primary "kind" of D&D that people will be playing will be some kind of DM-less online deal with procedural generation elements and so on. What exactly that will look like I'm less sure about. I strongly suspect you'll still have a character with a class, and probably with stats, and with a bunch of abilities you can use which have D&D-ish names, fighting D&D-ish monsters, and exploring D&D settings (quite probably still Faerun unless a new setting somehow becomes massively popular in the next 20 years, which could happen). I imagine there will still be a party and it won't be an MMO, because I just don't think most people want to play MMOs, or play with total strangers, if they can avoid it.</p><p></p><p>TT/pen and paper D&D will still exist of course, as a sort of complementary thing to the main brand, that mostly older people play - y'know, people who are 16+ today. It'll probably reach it's "final form" in 6E or 6.5E or something, which will likely not be all that different from 5E. I doubt alignment will survive as anything but a meme-driving set of optional rules.</p><p></p><p>People will still be hopping mad about some change in 6E that didn't get fixed in 6.5E, and is now perceived as "permanent", like Dragonborn got deleted and replaced by Goliaths, but those Goliaths were clearly an attempt to tie into some fad, or Tieflings were all given wings, or Sorcerers were merged into Wizards, or Clerics got split into two classes, or whatever. People will just not stop being mad about it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8169381, member: 18"] 20 years from now? So in 2041? I'm pretty sure the D&D brand, will, at that point, be owned by some sort of video game company primarily (even if it's still WotC, just fully transformed into a video game company - they're already starting studios and so on), and the primary "kind" of D&D that people will be playing will be some kind of DM-less online deal with procedural generation elements and so on. What exactly that will look like I'm less sure about. I strongly suspect you'll still have a character with a class, and probably with stats, and with a bunch of abilities you can use which have D&D-ish names, fighting D&D-ish monsters, and exploring D&D settings (quite probably still Faerun unless a new setting somehow becomes massively popular in the next 20 years, which could happen). I imagine there will still be a party and it won't be an MMO, because I just don't think most people want to play MMOs, or play with total strangers, if they can avoid it. TT/pen and paper D&D will still exist of course, as a sort of complementary thing to the main brand, that mostly older people play - y'know, people who are 16+ today. It'll probably reach it's "final form" in 6E or 6.5E or something, which will likely not be all that different from 5E. I doubt alignment will survive as anything but a meme-driving set of optional rules. People will still be hopping mad about some change in 6E that didn't get fixed in 6.5E, and is now perceived as "permanent", like Dragonborn got deleted and replaced by Goliaths, but those Goliaths were clearly an attempt to tie into some fad, or Tieflings were all given wings, or Sorcerers were merged into Wizards, or Clerics got split into two classes, or whatever. People will just not stop being mad about it. [/QUOTE]
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