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<blockquote data-quote="tetrasodium" data-source="post: 8169384" data-attributes="member: 93670"><p> <ul> <li data-xf-list-type="ul">As others have mentioned, the ASI or feat thing didn't play out at hoped & created an even larger harder to fix problem so will probably go</li> <li data-xf-list-type="ul">the good-evil/law-chaos axis will go or be dramatically reshaped because it's a mess if used for any setting/table not heavily invested in absolute morality & having the rest of the rules written for relative morality just makes the awkwardness bad in a different way if a setting/table wants to use AM. I think it will probably look something like <a href="https://www.drivethrurpg.com/product/321240/Thematic-Alignment" target="_blank">this thematic alignment</a> or some other keyword/aspect based thing.</li> <li data-xf-list-type="ul">Calling the flaws bonds & traits barely vestigial is almost an elevation of their role. We might see them in some form like the A5 destinies(?) or fat e style aspect/high concept but I expect they will go or change</li> <li data-xf-list-type="ul">body slots will make a comeback, possibly in conjunction with attunement slots where some items need both but I suspect the 3 attunement slots boondoggle will get thrown in the rubbish bin to pave the way for allowing magical item progression over a character's levels..<ul> <li data-xf-list-type="ul">[USER=2209]@Voadam[/USER] it was a little bit more complicated but the 3.5 dmg did a nice job of [spoiler="summarizing it"]<br /> [ATTACH=full]131162[/ATTACH]<br /> [/spoiler]</li> </ul></li> <li data-xf-list-type="ul">Forgotten realms will officially be treated as a setting rather than schrodingers cat where it is a "kitchen sink setting that can take anything" yet never actually draws anything from other settings. Once it stops being all things from all times & all adventures ever it can be something treated as an equal among the other settings</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8169384, member: 93670"] [LIST] [*]As others have mentioned, the ASI or feat thing didn't play out at hoped & created an even larger harder to fix problem so will probably go [*]the good-evil/law-chaos axis will go or be dramatically reshaped because it's a mess if used for any setting/table not heavily invested in absolute morality & having the rest of the rules written for relative morality just makes the awkwardness bad in a different way if a setting/table wants to use AM. I think it will probably look something like [URL='https://www.drivethrurpg.com/product/321240/Thematic-Alignment']this thematic alignment[/URL] or some other keyword/aspect based thing. [*]Calling the flaws bonds & traits barely vestigial is almost an elevation of their role. We might see them in some form like the A5 destinies(?) or fat e style aspect/high concept but I expect they will go or change [*]body slots will make a comeback, possibly in conjunction with attunement slots where some items need both but I suspect the 3 attunement slots boondoggle will get thrown in the rubbish bin to pave the way for allowing magical item progression over a character's levels.. [LIST] [*][USER=2209]@Voadam[/USER] it was a little bit more complicated but the 3.5 dmg did a nice job of [spoiler="summarizing it"] [ATTACH type="full" alt="1610398557400.png"]131162[/ATTACH] [/spoiler] [/LIST] [*]Forgotten realms will officially be treated as a setting rather than schrodingers cat where it is a "kitchen sink setting that can take anything" yet never actually draws anything from other settings. Once it stops being all things from all times & all adventures ever it can be something treated as an equal among the other settings [/LIST] [/QUOTE]
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