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<blockquote data-quote="Oofta" data-source="post: 8169412" data-attributes="member: 6801845"><p>People are taking this seriously? Well, predicting the future is difficult especially when it hasn't happened yet, but here's my guesses.</p><p></p><p>A lot of play will be in virtual mode. You'll enter the game and interact with other players via their avatars. There will still be an option for a real person as a DM but they will be assisted by AI that will fill in the world.</p><p></p><p>The interface is the hardest to figure out though, there will always be a desire for people to do something other than the traditional MMO style of play, they will want to think about what they're doing and strategize. They won't want to rely on twitch responses.</p><p></p><p>So you'll have the option of turn based play with virtual die rolls if you want.</p><p></p><p>As far as the rule set? I think it will still be recognizable as D&D. Same base classes, ability scores, races (even if we have more design flexibility if we want). People will still argue about it as well. The changes will be more streamlining and changes to flavor more than anything. </p><p></p><p>I don't see alignments going away, nor any "core" changes. Bonus actions will be a thing long past, casting multiple spells per turn will be simplified somehow. There will be more optional rules for added complexity since the AI will be able to do any number crunching needed.</p><p></p><p>There will always be the option to play in person if you want, but we'll likely have some sort of holographic table top. So I see it as more tech changes than changes to the feel of the game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8169412, member: 6801845"] People are taking this seriously? Well, predicting the future is difficult especially when it hasn't happened yet, but here's my guesses. A lot of play will be in virtual mode. You'll enter the game and interact with other players via their avatars. There will still be an option for a real person as a DM but they will be assisted by AI that will fill in the world. The interface is the hardest to figure out though, there will always be a desire for people to do something other than the traditional MMO style of play, they will want to think about what they're doing and strategize. They won't want to rely on twitch responses. So you'll have the option of turn based play with virtual die rolls if you want. As far as the rule set? I think it will still be recognizable as D&D. Same base classes, ability scores, races (even if we have more design flexibility if we want). People will still argue about it as well. The changes will be more streamlining and changes to flavor more than anything. I don't see alignments going away, nor any "core" changes. Bonus actions will be a thing long past, casting multiple spells per turn will be simplified somehow. There will be more optional rules for added complexity since the AI will be able to do any number crunching needed. There will always be the option to play in person if you want, but we'll likely have some sort of holographic table top. So I see it as more tech changes than changes to the feel of the game. [/QUOTE]
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