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<blockquote data-quote="Oofta" data-source="post: 8170369" data-attributes="member: 6801845"><p>Let's do a thought experiment. Assume that </p><ul> <li data-xf-list-type="ul">VR glasses exist, are cheap and ubiquitous. </li> <li data-xf-list-type="ul">We have the technology to seamlessly read facial expressions.</li> <li data-xf-list-type="ul">We also have perfect voice mapping so the person talking can sound like anyone or anything they want.</li> <li data-xf-list-type="ul">So basically you can go "into" the world and interact with avatars of your fellow players.</li> <li data-xf-list-type="ul">AI software can aid a DM in building the scenes, filling in details so that when you're in VR it looks "real" whether it's a dungeon or a busy street. The AI also probably helps some with monsters and so on.</li> </ul><p>So when the PCs meet in the tavern for breakfast to discuss the day, you're looking at Sue's character, and while her character uses her expressions it sounds like an old human male (or whatever her character is).</p><p></p><p>That would be pretty cool. But ... and here's the problem ... how do you have your PC take actions? Why are you just not playing an advanced MMO? How do you integrate in rules that look like D&D? Right now, turns can take a few minutes because Joe wants to strategize a bit with Kim and Terri debates whether to try to heal Tom or cast a more powerful spell to try to end the fight. Would it still be turn based? Real time with pause? Do you have to adjust things because combat could be done much, much more quickly?</p><p></p><p>I would love a VR MMO (especially one with a real DM and not scripted responses) but it's simply a different experience. Part of why D&D is popular now is because of the social interaction. It's an excuse to gather together in a group, swap stories and have some laughs. You don't always want combat to be constant action, people want to enjoy each other's company maybe throw popcorn at Bob when he tells yet another horrible pun.</p><p></p><p>People are tribal, there's something about gathering around the fire (or game table, which is hopefully <em>not</em> on fire) telling stories.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8170369, member: 6801845"] Let's do a thought experiment. Assume that [LIST] [*]VR glasses exist, are cheap and ubiquitous. [*]We have the technology to seamlessly read facial expressions. [*]We also have perfect voice mapping so the person talking can sound like anyone or anything they want. [*]So basically you can go "into" the world and interact with avatars of your fellow players. [*]AI software can aid a DM in building the scenes, filling in details so that when you're in VR it looks "real" whether it's a dungeon or a busy street. The AI also probably helps some with monsters and so on. [/LIST] So when the PCs meet in the tavern for breakfast to discuss the day, you're looking at Sue's character, and while her character uses her expressions it sounds like an old human male (or whatever her character is). That would be pretty cool. But ... and here's the problem ... how do you have your PC take actions? Why are you just not playing an advanced MMO? How do you integrate in rules that look like D&D? Right now, turns can take a few minutes because Joe wants to strategize a bit with Kim and Terri debates whether to try to heal Tom or cast a more powerful spell to try to end the fight. Would it still be turn based? Real time with pause? Do you have to adjust things because combat could be done much, much more quickly? I would love a VR MMO (especially one with a real DM and not scripted responses) but it's simply a different experience. Part of why D&D is popular now is because of the social interaction. It's an excuse to gather together in a group, swap stories and have some laughs. You don't always want combat to be constant action, people want to enjoy each other's company maybe throw popcorn at Bob when he tells yet another horrible pun. People are tribal, there's something about gathering around the fire (or game table, which is hopefully [I]not[/I] on fire) telling stories. [/QUOTE]
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