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Cha-Based Paladin
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<blockquote data-quote="Ulorian - Agent of Chaos" data-source="post: 4351583" data-attributes="member: 16668"><p>It's not quite as great a tactic as you're claiming, but I'll concede it's not too bad. Just because you go invisible doesn't mean that the target of your Eyebite will automatically attack someone else. The target of your Eyebite has two opportunities to detect you: at the end of your turn, you make a Stealth check (Paladin means untrained in Stealth and low Dex, so this isn't starting well) opposed by the target's passive Perception check. A success by the target means it knows your general location, a success by 10+ means he knows the square in which you're located. At the beginning of its turn, the target makes an active Perception check against your last Stealth check as a minor action, with the same rules regarding pinpointing your location. A success by 10 on either of these rolls means the target can attack you with a ranged or melee attack to avoid the Divine Challenge damage... at -5 to hit, due to total concealment. So that's good. However, if the target has a close or area attack, it can drop its attack without the total concealment penalty. A success on either of the two Perception checks (very likely) makes it virtually a lock to be able to target you with its attack. Also remember that you are only invisible to the target, so the target's allies (if any) can point you out to the target. As well, you can't stray too far from your target, since you have to close with it on your next turn or lose your Divine Challenge mark (or target it with a ranged basic attack, which is a bad choice given the Paladin's ranged weapon selection and poor Dex).</p><p></p><p>Summary: you spend one turn dealing suboptimal damage (d6 + Cha) to get a potential and situational defensive bonus from your target on its next turn. Not horrible, but not fantastic either. I'd rather have the ability to do higher damage at extremely long range, so I'd take Eldritch Blast instead, but I can understand the other choice.</p><p></p><p>Except the Paladin can only use Eyebite once per encounter. Also, see my comment above.</p></blockquote><p></p>
[QUOTE="Ulorian - Agent of Chaos, post: 4351583, member: 16668"] It's not quite as great a tactic as you're claiming, but I'll concede it's not too bad. Just because you go invisible doesn't mean that the target of your Eyebite will automatically attack someone else. The target of your Eyebite has two opportunities to detect you: at the end of your turn, you make a Stealth check (Paladin means untrained in Stealth and low Dex, so this isn't starting well) opposed by the target's passive Perception check. A success by the target means it knows your general location, a success by 10+ means he knows the square in which you're located. At the beginning of its turn, the target makes an active Perception check against your last Stealth check as a minor action, with the same rules regarding pinpointing your location. A success by 10 on either of these rolls means the target can attack you with a ranged or melee attack to avoid the Divine Challenge damage... at -5 to hit, due to total concealment. So that's good. However, if the target has a close or area attack, it can drop its attack without the total concealment penalty. A success on either of the two Perception checks (very likely) makes it virtually a lock to be able to target you with its attack. Also remember that you are only invisible to the target, so the target's allies (if any) can point you out to the target. As well, you can't stray too far from your target, since you have to close with it on your next turn or lose your Divine Challenge mark (or target it with a ranged basic attack, which is a bad choice given the Paladin's ranged weapon selection and poor Dex). Summary: you spend one turn dealing suboptimal damage (d6 + Cha) to get a potential and situational defensive bonus from your target on its next turn. Not horrible, but not fantastic either. I'd rather have the ability to do higher damage at extremely long range, so I'd take Eldritch Blast instead, but I can understand the other choice. Except the Paladin can only use Eyebite once per encounter. Also, see my comment above. [/QUOTE]
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