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*Pathfinder & Starfinder
Cha-Based Paladin
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<blockquote data-quote="Sarck" data-source="post: 4356303" data-attributes="member: 68288"><p>I'm sorry, but I think that's rather taken out of context. That's referring to powers you get from leveling up, while powers the Paladin gets in this case are from feats and racial abilities. This is probably another example of this edition's "Few rules, many exceptions" bit.</p><p></p><p>See, it's really all about moving to the correct area and having more options in combat. Being able to hit from on long range isn't a big thing for this character, as his major power lies in close-range things. Eyebite is admittedly not fantastic, but it's not supposed to be; It's just interesting. I won't waste it on people who have area or close attacks unless I'm in an area where they'd only be able to hit me and would thus waste the attack (especially if it's an encounter or recharge ability).</p><p></p><p>From my time as a wizard I learned that doing x amount of damage from y distance gets very quickly boring, while doing x status effect on y creature if I am in z square with u people around me makes the entire tactical situation much more interesting and thusly much more entertaining.</p><p></p><p>I hadn't even thought about Paragon multiclassing, mainly because my abilities so far are geared towards healing and conditional effects, but it's definitely worth the thought. However, the loss of paragon path features that say, the Hospitaler offers mean it's unlikely that I'll do that.</p><p></p><p>It's fine on my sheet, I just typed it in wrong. Silly me <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p>Also, on the point that this character requires that many implements: I think I'll just ignore it for the moment, but once it's really a problem I guess we'll be having the wizard transform gold into magical implements for me, haha. I'm more focusing on defense, though, so it might not even come up that I need anything other than maybe a Holy Avenger.</p></blockquote><p></p>
[QUOTE="Sarck, post: 4356303, member: 68288"] I'm sorry, but I think that's rather taken out of context. That's referring to powers you get from leveling up, while powers the Paladin gets in this case are from feats and racial abilities. This is probably another example of this edition's "Few rules, many exceptions" bit. See, it's really all about moving to the correct area and having more options in combat. Being able to hit from on long range isn't a big thing for this character, as his major power lies in close-range things. Eyebite is admittedly not fantastic, but it's not supposed to be; It's just interesting. I won't waste it on people who have area or close attacks unless I'm in an area where they'd only be able to hit me and would thus waste the attack (especially if it's an encounter or recharge ability). From my time as a wizard I learned that doing x amount of damage from y distance gets very quickly boring, while doing x status effect on y creature if I am in z square with u people around me makes the entire tactical situation much more interesting and thusly much more entertaining. I hadn't even thought about Paragon multiclassing, mainly because my abilities so far are geared towards healing and conditional effects, but it's definitely worth the thought. However, the loss of paragon path features that say, the Hospitaler offers mean it's unlikely that I'll do that. It's fine on my sheet, I just typed it in wrong. Silly me :blush: Also, on the point that this character requires that many implements: I think I'll just ignore it for the moment, but once it's really a problem I guess we'll be having the wizard transform gold into magical implements for me, haha. I'm more focusing on defense, though, so it might not even come up that I need anything other than maybe a Holy Avenger. [/QUOTE]
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Cha-Based Paladin
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