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+Cha for a Sorc
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<blockquote data-quote="LiL KiNG" data-source="post: 5859659" data-attributes="member: 83799"><p>Charisma as high as I can get it without going into monster races - I need her to look somewhat human. A 'her' because this all male group will eat it up. This will help max her bluff, diplomacy and disguise. One of our rogues is skill based for infiltrating and nearly maxed in all like skills, need to have a chance of topping his roll without just fudging a DM roll. Way I play, if the player beats the check, they beat the check. Even if this means the master villain dies from a massive damage hit and failing his Fort save in the first round of combat, so be it. </p><p>I want her to be a strong 'fire' caster, looked at war mage even for the Edge ability, but like the Sorc flavor better for utility spell options. The high Cha plays into having a couple more spells per day as well. When the betrayal happens she needs to be able to hold her own against the party, and frankly take them by surprise. She will play out not necessarily 'weak and helpless', but a lot less powerful than she is until she turns on the party to steal the artifact from them that they're after. </p><p></p><p>Because we're down 2 members right now the party decided to try and "hire" another NPC member for this adventure, a caster since everyone else is melee or rogue'ish. They've made no attempt to be discrete in their reasons and objective for hiring around town, so have drawn attention to themselves, giving me the opportunity to slip someone amongst them.</p></blockquote><p></p>
[QUOTE="LiL KiNG, post: 5859659, member: 83799"] Charisma as high as I can get it without going into monster races - I need her to look somewhat human. A 'her' because this all male group will eat it up. This will help max her bluff, diplomacy and disguise. One of our rogues is skill based for infiltrating and nearly maxed in all like skills, need to have a chance of topping his roll without just fudging a DM roll. Way I play, if the player beats the check, they beat the check. Even if this means the master villain dies from a massive damage hit and failing his Fort save in the first round of combat, so be it. I want her to be a strong 'fire' caster, looked at war mage even for the Edge ability, but like the Sorc flavor better for utility spell options. The high Cha plays into having a couple more spells per day as well. When the betrayal happens she needs to be able to hold her own against the party, and frankly take them by surprise. She will play out not necessarily 'weak and helpless', but a lot less powerful than she is until she turns on the party to steal the artifact from them that they're after. Because we're down 2 members right now the party decided to try and "hire" another NPC member for this adventure, a caster since everyone else is melee or rogue'ish. They've made no attempt to be discrete in their reasons and objective for hiring around town, so have drawn attention to themselves, giving me the opportunity to slip someone amongst them. [/QUOTE]
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+Cha for a Sorc
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