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+Cha for a Sorc
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<blockquote data-quote="Empirate" data-source="post: 5859699" data-attributes="member: 78958"><p>While I do agree in principle, that's not every group's playstyle. For example, I totally make up stuff on the fly, but major NPCs and villains are always statted out completely rules-legit. My players aren't great on metagaming, but they do appreciate the feeling that things are 'fair' on them. I.e., I don't make up stuff just to spite them. Knowing I play by the same rules as them helps make them feel comfortable with the game's general fairness and prevents frustration from time to time.</p><p></p><p>Of course, my system knowledge is vastly superior to that of my players, but even that makes them feel more comfortable, as they expect me to know the game well enough to come up with mechanically interesting stuff that's still not overwhelmingly powerful. Special villains will use mechanics that are very strong from time to time (e.g., we don't generally use ToB and class variants, but our last campaign's archvillain was a Cloistered Cleric/Crusader/Ruby Knight Vindicator), but I'm not fudging anything or dream up weird stuff, so my group's content.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5859699, member: 78958"] While I do agree in principle, that's not every group's playstyle. For example, I totally make up stuff on the fly, but major NPCs and villains are always statted out completely rules-legit. My players aren't great on metagaming, but they do appreciate the feeling that things are 'fair' on them. I.e., I don't make up stuff just to spite them. Knowing I play by the same rules as them helps make them feel comfortable with the game's general fairness and prevents frustration from time to time. Of course, my system knowledge is vastly superior to that of my players, but even that makes them feel more comfortable, as they expect me to know the game well enough to come up with mechanically interesting stuff that's still not overwhelmingly powerful. Special villains will use mechanics that are very strong from time to time (e.g., we don't generally use ToB and class variants, but our last campaign's archvillain was a Cloistered Cleric/Crusader/Ruby Knight Vindicator), but I'm not fudging anything or dream up weird stuff, so my group's content. [/QUOTE]
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