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CHA, huh, what is it good for?
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<blockquote data-quote="billd91" data-source="post: 5376113" data-attributes="member: 3400"><p>No in-game consequences? Of course there are in-game consequences. You have more difficulty with social interaction skills. Does there <strong>need</strong> to be more in-game consequences? I'd say no. </p><p></p><p>When it comes to in-game consequences, a lot depends on the DM, players, and style of campaign. If the game's a kick in the door and kill monsters style of campaign, frankly there isn't much of a penalty for a low Intelligence either. Non-physical stats (plus wisdom's defensive bonus on will saves) hardly matter much.</p><p></p><p>But make that a game with social interaction and include a DM who has the PCs roll for the results of their interactions and, yes, you've got consequences. Just as intended by the rules and they're fine consequences. It doesn't matter that skill ranks can be spent to compensate. That's totally appropriate. It means that the character has to invest harder in an area than they'd otherwise have to for the same results. That's a player learning to deal with the adversity of the stats they have and that's great.</p><p></p><p>If you're having a hard time dealing with PCs dumping their Charismas, I would suggest rolling your stats. Players may still put their lowest scores there, but at least they're not deliberately dumping specifically to raise their main stats higher.</p></blockquote><p></p>
[QUOTE="billd91, post: 5376113, member: 3400"] No in-game consequences? Of course there are in-game consequences. You have more difficulty with social interaction skills. Does there [b]need[/b] to be more in-game consequences? I'd say no. When it comes to in-game consequences, a lot depends on the DM, players, and style of campaign. If the game's a kick in the door and kill monsters style of campaign, frankly there isn't much of a penalty for a low Intelligence either. Non-physical stats (plus wisdom's defensive bonus on will saves) hardly matter much. But make that a game with social interaction and include a DM who has the PCs roll for the results of their interactions and, yes, you've got consequences. Just as intended by the rules and they're fine consequences. It doesn't matter that skill ranks can be spent to compensate. That's totally appropriate. It means that the character has to invest harder in an area than they'd otherwise have to for the same results. That's a player learning to deal with the adversity of the stats they have and that's great. If you're having a hard time dealing with PCs dumping their Charismas, I would suggest rolling your stats. Players may still put their lowest scores there, but at least they're not deliberately dumping specifically to raise their main stats higher. [/QUOTE]
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