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CHA, huh, what is it good for?
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<blockquote data-quote="howandwhy99" data-source="post: 5376174" data-attributes="member: 3192"><p>Charisma doesn't affect character portrayal. It can be taken as a reference for PC personality. But the charisma stat defines how capable the character, not the player, is of communicating effectively in the game world. The higher the stat, the better the ability. Quality play by the player is not limited and he or she can engage with others to the best of their ability, but results for the PC's attempts are limited by stat. </p><p></p><p>In a similar vein, having a wisdom of 3 doesn't mean you should look for the first chance to headbutt a sword point to play well. Good play is measured in points and resources. Having good relations with NPCs are included in that.</p><p></p><p></p><p>As mentioned in a previous post Charisma affects a number of things in previous editions. Not the least of which is empowering PCs to navigate the social maps of the world. These aren't included in the last 20 years of game design, so it has become a dump stat.</p><p></p><p>You could drop the stat, reinstate the older system, or create a new system of your own for testing player social ability. It's only worthless if the DM lets it be.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5376174, member: 3192"] Charisma doesn't affect character portrayal. It can be taken as a reference for PC personality. But the charisma stat defines how capable the character, not the player, is of communicating effectively in the game world. The higher the stat, the better the ability. Quality play by the player is not limited and he or she can engage with others to the best of their ability, but results for the PC's attempts are limited by stat. In a similar vein, having a wisdom of 3 doesn't mean you should look for the first chance to headbutt a sword point to play well. Good play is measured in points and resources. Having good relations with NPCs are included in that. As mentioned in a previous post Charisma affects a number of things in previous editions. Not the least of which is empowering PCs to navigate the social maps of the world. These aren't included in the last 20 years of game design, so it has become a dump stat. You could drop the stat, reinstate the older system, or create a new system of your own for testing player social ability. It's only worthless if the DM lets it be. [/QUOTE]
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