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CHA, huh, what is it good for?
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<blockquote data-quote="Thasmodious" data-source="post: 5376965" data-attributes="member: 63272"><p>Not really. You'd have a clumsy character that has learned some skills, with some difficulty. For a real world example - I am not particularly dexterous (I wouldn't put myself at a 7, but I am not rolling in the positive modifier department). I can, however, skate like the wind, due to years of playing street hockey (inline skates, but I can skate on blades, too). Forwards, backwards, transitions, crossovers, anything short of pulling off lutzes and double sow cows. While skating I look pretty dexterous. I use top of the line gear, with the best bearings, built for speed and control. Yet all of that, and I still sometimes fall while standing still on the sidelines. All those skill points, but I'm still a clumsy lug (and a bruising defensemen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). I can't escape my low dex.</p><p></p><p>As a GM, one thing I do at the start of any campaign is spend some time with the character sheets. I look them over and see what the players spent their resources on, what seems to be important to them, and what impressions I can get from their sheets. I am looking for lots of things - background notes to work into the game, player preferences (if a guy spends a lot of time and space on mundane equipment lists, he wants that to come up in game), and I look at the character with an eye to how others in the game world will perceive him. Stats play a big roll in this. Regardless of developed skills, clumsy is clumsy and socially awkward is socially awkward. </p><p></p><p>A player has the right to play his character as he sees fit, but his attributes affect how he appears to others. Someone may be a slick lawyer/businessman type, but if they are a snivelling, obsequious worm with a CHA 7 (perhaps James Spader in Wolf), it's going to have an affect on every interaction.</p><p></p><p>Long and short of it, I think, is that roleplaying is always the great equalizer in "fixing" system shortcomings.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 5376965, member: 63272"] Not really. You'd have a clumsy character that has learned some skills, with some difficulty. For a real world example - I am not particularly dexterous (I wouldn't put myself at a 7, but I am not rolling in the positive modifier department). I can, however, skate like the wind, due to years of playing street hockey (inline skates, but I can skate on blades, too). Forwards, backwards, transitions, crossovers, anything short of pulling off lutzes and double sow cows. While skating I look pretty dexterous. I use top of the line gear, with the best bearings, built for speed and control. Yet all of that, and I still sometimes fall while standing still on the sidelines. All those skill points, but I'm still a clumsy lug (and a bruising defensemen :) ). I can't escape my low dex. As a GM, one thing I do at the start of any campaign is spend some time with the character sheets. I look them over and see what the players spent their resources on, what seems to be important to them, and what impressions I can get from their sheets. I am looking for lots of things - background notes to work into the game, player preferences (if a guy spends a lot of time and space on mundane equipment lists, he wants that to come up in game), and I look at the character with an eye to how others in the game world will perceive him. Stats play a big roll in this. Regardless of developed skills, clumsy is clumsy and socially awkward is socially awkward. A player has the right to play his character as he sees fit, but his attributes affect how he appears to others. Someone may be a slick lawyer/businessman type, but if they are a snivelling, obsequious worm with a CHA 7 (perhaps James Spader in Wolf), it's going to have an affect on every interaction. Long and short of it, I think, is that roleplaying is always the great equalizer in "fixing" system shortcomings. [/QUOTE]
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CHA, huh, what is it good for?
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