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<blockquote data-quote="mseds99" data-source="post: 281348" data-attributes="member: 5306"><p><strong>very funny</strong></p><p></p><p>that's a ridiculously funny story dinsdale. You can tell your grandkids that one. hehehe.</p><p></p><p>Regarding the issue presented, it really depends on the players. In one campaign, we played a group of evil PC's. There were four of us, two were bloodthirsty murders and two were sneaky, conniving charcatrs who were vying for leadership of the party. I was one of the conniving ones (a rogue) and the other scheming one was a mage. We used to battle wits and plant traps for each all the time. I can honestly say it was one of the most intese, interesting characters and campaigns that I have ever played in. As players, were were able to seperate the charcaters from ourselves and we enjoyed the challenges we presented to each other, especially while running the planned adventure.</p><p></p><p>On the other hand, I've been in a party where two people argue with each other and it has absolutley killed any potenytial fun we could have, They're problem was that the players took the insults persoanlly and the rest of us had to sit there and listen to them argue.</p><p></p><p>So it really depends on the player's ability to role-play. If the players can handle it, then it could add an interesting and exciting twist to gaming. If the players can't handle it, then it can kill a game. As everything. it's a dm's call.</p></blockquote><p></p>
[QUOTE="mseds99, post: 281348, member: 5306"] [b]very funny[/b] that's a ridiculously funny story dinsdale. You can tell your grandkids that one. hehehe. Regarding the issue presented, it really depends on the players. In one campaign, we played a group of evil PC's. There were four of us, two were bloodthirsty murders and two were sneaky, conniving charcatrs who were vying for leadership of the party. I was one of the conniving ones (a rogue) and the other scheming one was a mage. We used to battle wits and plant traps for each all the time. I can honestly say it was one of the most intese, interesting characters and campaigns that I have ever played in. As players, were were able to seperate the charcaters from ourselves and we enjoyed the challenges we presented to each other, especially while running the planned adventure. On the other hand, I've been in a party where two people argue with each other and it has absolutley killed any potenytial fun we could have, They're problem was that the players took the insults persoanlly and the rest of us had to sit there and listen to them argue. So it really depends on the player's ability to role-play. If the players can handle it, then it could add an interesting and exciting twist to gaming. If the players can't handle it, then it can kill a game. As everything. it's a dm's call. [/QUOTE]
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