Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Chacters that hate other characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 282908" data-attributes="member: 5171"><p>It depends on the gaming style.</p><p></p><p>Some groups have characters that pretty much walk around with "PC" in flashing green over their head. Other groups don't. The first group tends to be more organized at the cost of group-dynamics roleplaying. The second group has more interesting group dynamics, but tends to not be as effective as a team unit. A good version of EITHER group will do both things well.</p><p></p><p>As a player, I wouldn't make a dwarf-hating elf in a world where dwarfs acted like that unless I was prepared for him to be a one-shot character. The elf had to be a hundred years old. He knew how dwarves acted. Starting a fight with one was his choice. And as a player, it was my choice to make the character who did that. I wouldn't be surprised at the player whose character killed my character -- and if it was in his character's style, I wouldn't be angry with him.</p><p></p><p>The dwarf was the existing character in the party. My new character should have been someone who could get along with all party members, provided I wanted it to be logical and reasonable for my guy to suddenly want to hang out with all these violent warriors and spellcasters.</p><p></p><p>Of course, I tend more toward the "Not having PC in the air over your head" style. Any character I make will have a logical reason for wanting to join up with an existing party.</p><p></p><p>This sounds like a more unfortunate version of the person who makes a character who is bored and disinterested and doesn't want to go into the dungeon and fight things. That's a perfectly legitimate character concept, but if the other four guys at the table have dungeon hackers and their characters existed before yours, your guy has no reason to join that group -- and in any kind of roleplaying game, he deserves to be left back at the inn.</p><p></p><p>Or, if he's a violently angry or selfish guy, he deserves to be killed, just as you'd kill an NPC who arrived and started a fight or betrayed the party.</p><p></p><p>Side note: Ow, my character can't take another hit? And he had more than 35 hit points left? That's not a selfish character. That's a lying player, or one who has no understanding of how hit points work. A character with HALF his hit points left should be described as having a few scratches, moving a little slower. A character with a quarter of his hit points left has one big injury or several small ones, and is limping, favoring one arm, or shaking his head, slightly dizzy. If that character had half his hit points left, he shouldn't have been described as looking like he was at death's door. That's a PLAYER problem, and one for which I have no tolerance at all. In my campaign, if I say, "I look at Gryff -- how does he look, healthwise?", Gryff's player either gives me a description or does the thumb-o-meter. If a CHARACTER said "I can't take another hit!" while he looked to be in better physical shape than the people staying and dying, my last action would be a flurry of magic missiles at the coward who left us to die.</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 282908, member: 5171"] It depends on the gaming style. Some groups have characters that pretty much walk around with "PC" in flashing green over their head. Other groups don't. The first group tends to be more organized at the cost of group-dynamics roleplaying. The second group has more interesting group dynamics, but tends to not be as effective as a team unit. A good version of EITHER group will do both things well. As a player, I wouldn't make a dwarf-hating elf in a world where dwarfs acted like that unless I was prepared for him to be a one-shot character. The elf had to be a hundred years old. He knew how dwarves acted. Starting a fight with one was his choice. And as a player, it was my choice to make the character who did that. I wouldn't be surprised at the player whose character killed my character -- and if it was in his character's style, I wouldn't be angry with him. The dwarf was the existing character in the party. My new character should have been someone who could get along with all party members, provided I wanted it to be logical and reasonable for my guy to suddenly want to hang out with all these violent warriors and spellcasters. Of course, I tend more toward the "Not having PC in the air over your head" style. Any character I make will have a logical reason for wanting to join up with an existing party. This sounds like a more unfortunate version of the person who makes a character who is bored and disinterested and doesn't want to go into the dungeon and fight things. That's a perfectly legitimate character concept, but if the other four guys at the table have dungeon hackers and their characters existed before yours, your guy has no reason to join that group -- and in any kind of roleplaying game, he deserves to be left back at the inn. Or, if he's a violently angry or selfish guy, he deserves to be killed, just as you'd kill an NPC who arrived and started a fight or betrayed the party. Side note: Ow, my character can't take another hit? And he had more than 35 hit points left? That's not a selfish character. That's a lying player, or one who has no understanding of how hit points work. A character with HALF his hit points left should be described as having a few scratches, moving a little slower. A character with a quarter of his hit points left has one big injury or several small ones, and is limping, favoring one arm, or shaking his head, slightly dizzy. If that character had half his hit points left, he shouldn't have been described as looking like he was at death's door. That's a PLAYER problem, and one for which I have no tolerance at all. In my campaign, if I say, "I look at Gryff -- how does he look, healthwise?", Gryff's player either gives me a description or does the thumb-o-meter. If a CHARACTER said "I can't take another hit!" while he looked to be in better physical shape than the people staying and dying, my last action would be a flurry of magic missiles at the coward who left us to die. -Tacky [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Chacters that hate other characters
Top