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Community
General Tabletop Discussion
*Dungeons & Dragons
Chain Devil(s) vs. Lvl 7 party
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<blockquote data-quote="Trit One-Ear" data-source="post: 6020279" data-attributes="member: 6678017"><p>My original idea (jotted down ages ago) was to use an Elite version of a kyton, but due to several things (world building and the types of fights the heroes have already been in) I don't want to go down that road.</p><p></p><p>I'm torn between making the encounter minion-y or skill encounter-y. They're finding the kytons in a ritual room that has been used to summon several powerful devils. The kytons have taken up residence there, partially as allies to the cultists, and partially as overseers, making sure the cultists don't back out of their deals made with the devils.</p><p></p><p>Because they've taken over the room, they've completely lined the walls and floors with chains. My initial thought was to make this a hazard (as the kytons can control/animate the chains) but then I thought about minions. Or perhaps a skill challenge. I like that idea a lot.</p><p></p><p>I could use some help putting one together (we play this evening) but my initial thoughts were along the lines of:</p><p></p><p>Each turn the players can make an Athletics/Acrobatics check to avoid being grabbed by the chains. Failure may do small amounts of damage, or just restrain them, adding complications to further checks.</p><p></p><p>Perception to eliminate some of the "bonus" the kytons have to their defenses (in reality just lowering their defenses from the standard levels).</p><p></p><p>Religion or Arcana to give another character a bonus against their check to avoid the chains, in the form of counterspelling or such the magic used to enchant the chains. </p><p></p><p>Just throwing out quick ideas; any help to form this better would be appreciated. Otherwise I'll probably use the chains as little groupings of minions or low level swarms.</p><p></p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 6020279, member: 6678017"] My original idea (jotted down ages ago) was to use an Elite version of a kyton, but due to several things (world building and the types of fights the heroes have already been in) I don't want to go down that road. I'm torn between making the encounter minion-y or skill encounter-y. They're finding the kytons in a ritual room that has been used to summon several powerful devils. The kytons have taken up residence there, partially as allies to the cultists, and partially as overseers, making sure the cultists don't back out of their deals made with the devils. Because they've taken over the room, they've completely lined the walls and floors with chains. My initial thought was to make this a hazard (as the kytons can control/animate the chains) but then I thought about minions. Or perhaps a skill challenge. I like that idea a lot. I could use some help putting one together (we play this evening) but my initial thoughts were along the lines of: Each turn the players can make an Athletics/Acrobatics check to avoid being grabbed by the chains. Failure may do small amounts of damage, or just restrain them, adding complications to further checks. Perception to eliminate some of the "bonus" the kytons have to their defenses (in reality just lowering their defenses from the standard levels). Religion or Arcana to give another character a bonus against their check to avoid the chains, in the form of counterspelling or such the magic used to enchant the chains. Just throwing out quick ideas; any help to form this better would be appreciated. Otherwise I'll probably use the chains as little groupings of minions or low level swarms. Trit [/QUOTE]
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Chain Devil(s) vs. Lvl 7 party
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