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General Tabletop Discussion
Character Builds & Optimization
Chain Fighter Build
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<blockquote data-quote="Victim" data-source="post: 2769067" data-attributes="member: 78"><p>I don't agree that chain wielders need high dex, especially if you put it over STR. A spiked chain fighter is a fighter still, and thus needs STR for attack and damage. Sure, you can finess the chain, but then you lose out on lots of damage and need to spend another feat. Also, you need STR to trip people - DEX only works defensively on trips. There's little point to a trip based build unless you can make your trip attacks stick. Finally, the potential for lots of AoOs with a high Dex and Combat Reflexes isn't necessarily lots of extra of extra attacks from combat reflexes. Most of the time, your extra AoOs will go waste.</p><p></p><p>Power Attack lets you make full use of the +4 you get vs prone targets. I'd take Power Attack, Cleave, and Combat Reflexes at first level. There's no better time for Cleave than 1st level, since you can one shot most of your enemies. With a reach weapon and Cleave, you should be able to take out several orc or goblins before they close.</p><p></p><p>Iron Will is good of course, as is the feat Mage Slayer from Complete Arcane (if the DM let's you take it). Mage Slayer adds you to Will save AND keeps people from casting defensively in your threatened area. Since you threaten all of 10ft, foes can't 5' step away to cast if you're next to them. Also, if they attempt to take the AoO moving away then cast outside your reach, you can trip them so they can't escape.</p></blockquote><p></p>
[QUOTE="Victim, post: 2769067, member: 78"] I don't agree that chain wielders need high dex, especially if you put it over STR. A spiked chain fighter is a fighter still, and thus needs STR for attack and damage. Sure, you can finess the chain, but then you lose out on lots of damage and need to spend another feat. Also, you need STR to trip people - DEX only works defensively on trips. There's little point to a trip based build unless you can make your trip attacks stick. Finally, the potential for lots of AoOs with a high Dex and Combat Reflexes isn't necessarily lots of extra of extra attacks from combat reflexes. Most of the time, your extra AoOs will go waste. Power Attack lets you make full use of the +4 you get vs prone targets. I'd take Power Attack, Cleave, and Combat Reflexes at first level. There's no better time for Cleave than 1st level, since you can one shot most of your enemies. With a reach weapon and Cleave, you should be able to take out several orc or goblins before they close. Iron Will is good of course, as is the feat Mage Slayer from Complete Arcane (if the DM let's you take it). Mage Slayer adds you to Will save AND keeps people from casting defensively in your threatened area. Since you threaten all of 10ft, foes can't 5' step away to cast if you're next to them. Also, if they attempt to take the AoO moving away then cast outside your reach, you can trip them so they can't escape. [/QUOTE]
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