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Chain Lightning Targeting
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<blockquote data-quote="Gideon" data-source="post: 1715334" data-attributes="member: 2813"><p>Last night in our campaign the sorc fired a chain lightning at a purple worm with the secondary strokes hitting Hook Horrors. Several of the other members of the party were grappled with the hook horrors.</p><p></p><p>I ruled, I'm DM, that all creatures in the same space are considered targets of the secondary bolts. All of them must make the reflex save. I originally felt that because there is a reflex save allowed the secondary bolts aren't as exact as a magic missle spell. I can see the spell description lending itself to fine point control like magic missle but that just doesn't make any sense to me.</p><p></p><p>I was wondering what other people's decisions would have been and why.</p><p></p><p>for reference:</p><p><span style="font-family: 'Arial'"><em>Chain Lightning</em></span></p><p><span style="font-family: 'Arial'"><em>Evocation [Electricity]</em></span></p><p><span style="font-family: 'Arial'"><em>Level: Air 6, Sor/Wiz 6</em></span></p><p><span style="font-family: 'Arial'"><em>Components: V, S, F</em></span></p><p><span style="font-family: 'Arial'"><em>Casting Time: 1 standard action</em></span></p><p><span style="font-family: 'Arial'"><em>Range: Long (400 ft. + 40 ft./level)</em></span></p><p><span style="font-family: 'Arial'"><em>Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)</em></span></p><p><span style="font-family: 'Arial'"><em>Duration: Instantaneous</em></span></p><p><span style="font-family: 'Arial'"><em>Saving Throw: Reflex half</em></span></p><p><span style="font-family: 'Arial'"><em>Spell Resistance: Yes</em></span></p><p><span style="font-family: 'Arial'"><em>This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets.</em></span></p><p><span style="font-family: 'Arial'"><em>The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal half as much damage as the primary one did (rounded down).</em></span></p><p><span style="font-family: 'Arial'"><em>Each target can attempt a Reflex saving throw for half damage. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.</em></span></p><p><span style="font-family: 'Arial'"><em>Focus: A bit of fur; a piece of amber, glass, or a crystal rod; plus one silver pin for each of your caster levels.</em></span></p></blockquote><p></p>
[QUOTE="Gideon, post: 1715334, member: 2813"] Last night in our campaign the sorc fired a chain lightning at a purple worm with the secondary strokes hitting Hook Horrors. Several of the other members of the party were grappled with the hook horrors. I ruled, I'm DM, that all creatures in the same space are considered targets of the secondary bolts. All of them must make the reflex save. I originally felt that because there is a reflex save allowed the secondary bolts aren't as exact as a magic missle spell. I can see the spell description lending itself to fine point control like magic missle but that just doesn't make any sense to me. I was wondering what other people's decisions would have been and why. for reference: [FONT=Arial][I]Chain Lightning Evocation [Electricity] Level: Air 6, Sor/Wiz 6 Components: V, S, F Casting Time: 1 standard action Range: Long (400 ft. + 40 ft./level) Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target) Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets. The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal half as much damage as the primary one did (rounded down). Each target can attempt a Reflex saving throw for half damage. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum. Focus: A bit of fur; a piece of amber, glass, or a crystal rod; plus one silver pin for each of your caster levels.[/I][/FONT] [/QUOTE]
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