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General Tabletop Discussion
*Dungeons & Dragons
Chain Spell Feat: Allow or Not?
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<blockquote data-quote="Eraslin" data-source="post: 43947" data-attributes="member: 1153"><p><strong>My $0.02</strong></p><p></p><p>Seeing as the person has to give up one of his/her few feats to gain that one extra target and the little bit of range, I personally don't see a problem with it. The secondary targets have easier saves to boot, weakening the spells a little bit more.</p><p> I've never actually used the feat, but I can see the uses -- if you want to use up 5th lvl spell slots to give your entire party bull's strength or cat's grace for a time.</p><p></p><p>-Eraslin</p><p></p><p>Hmm...</p><p></p><p>Although, a chained fireball could be just nasty if the enemies are clustered close enough together (10d6 primary blast + n 5d6 secondary blasts; with n being a minimum of 11)... That primary target could be in for a whole world of pain if he/she isn't a monk, a rogue, or immune to fire...</p><p> It would also be neat to use it with a summon monster spell... Summoning 12d3 (minimum) celestial eagles for a sixth lvl spell slot would be interesting to see. Or 18 large elementals for a 9th level slot.</p><p></p><p> Okay, so the feat has a <u>lot</u> of potential... I'm still not convinced it's overpowered though.</p><p></p><p>[EDIT: Okay, maybe being able to do 65d6 damage with a sixth level spell to a small area is a little bit extreme (assuming a whack of failed saving throws). Perhaps limit the spell to chaining non-area-of-effect spells...]</p></blockquote><p></p>
[QUOTE="Eraslin, post: 43947, member: 1153"] [b]My $0.02[/b] Seeing as the person has to give up one of his/her few feats to gain that one extra target and the little bit of range, I personally don't see a problem with it. The secondary targets have easier saves to boot, weakening the spells a little bit more. I've never actually used the feat, but I can see the uses -- if you want to use up 5th lvl spell slots to give your entire party bull's strength or cat's grace for a time. -Eraslin Hmm... Although, a chained fireball could be just nasty if the enemies are clustered close enough together (10d6 primary blast + n 5d6 secondary blasts; with n being a minimum of 11)... That primary target could be in for a whole world of pain if he/she isn't a monk, a rogue, or immune to fire... It would also be neat to use it with a summon monster spell... Summoning 12d3 (minimum) celestial eagles for a sixth lvl spell slot would be interesting to see. Or 18 large elementals for a 9th level slot. Okay, so the feat has a [u]lot[/u] of potential... I'm still not convinced it's overpowered though. [EDIT: Okay, maybe being able to do 65d6 damage with a sixth level spell to a small area is a little bit extreme (assuming a whack of failed saving throws). Perhaps limit the spell to chaining non-area-of-effect spells...] [/QUOTE]
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Chain Spell Feat: Allow or Not?
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