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General Tabletop Discussion
*Dungeons & Dragons
Chainmail/AD&D 1st Edition Rate of Fire Rules for D&D 5th Edition
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<blockquote data-quote="Hriston" data-source="post: 6700860" data-attributes="member: 6787503"><p>Of course, I'm well aware that the 1E round and the Chainmail turn both represented a full minute of combat time. During that period, however, only a single melee "attack" was typically resolved for a single character or figure, with the caveat of course that this attack represented the one chance of striking a "telling blow" out of an otherwise unresolved series of parries, thrusts, etc. Nevertheless, the ratio of resolved melee weapon attacks to resolved bow attacks was basically 1:2 for the presumably low level combatants involved. The 'feel' I'm after here is to preserve that ratio, but not as a carte blanche for bowmen to always attack twice per round. The missile fire rules from Chainmail only allow two shots per turn when the archers are stationary. Although AD&D makes no mention, as far as I've found, of any such limitations on the rate of fire for bows, the importation of bow RoF from Chainmail, which constituted the default combat rules for D&D1974, into AD&D indicates that the concepts in Chainmail were not only still relevant, but were very likely still considered the current rules for many players, if not the creator himself.</p><p></p><p></p><p></p><p>This is actually the opposite of what I'm trying to do. I have no interest in placing an upper limit on extra attacks with certain weapons. My intention is to provide an option for certain weapons to attack more than once as a property of the weapon itself and not dependent on any multi-attack ability of the character. This is in emulation of the situation in 1E where the same character that could make one d20 roll to attack with a sword could make two d20 rolls to attack twice with a bow. The leap I'm making is that the movement restrictions found in Chainmail would still apply.</p><p></p><p>For exceeding RoF for ranged weapons in 1E, see the weapon specialization rules introduced in the 1E Unearthed Arcana.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6700860, member: 6787503"] Of course, I'm well aware that the 1E round and the Chainmail turn both represented a full minute of combat time. During that period, however, only a single melee "attack" was typically resolved for a single character or figure, with the caveat of course that this attack represented the one chance of striking a "telling blow" out of an otherwise unresolved series of parries, thrusts, etc. Nevertheless, the ratio of resolved melee weapon attacks to resolved bow attacks was basically 1:2 for the presumably low level combatants involved. The 'feel' I'm after here is to preserve that ratio, but not as a carte blanche for bowmen to always attack twice per round. The missile fire rules from Chainmail only allow two shots per turn when the archers are stationary. Although AD&D makes no mention, as far as I've found, of any such limitations on the rate of fire for bows, the importation of bow RoF from Chainmail, which constituted the default combat rules for D&D1974, into AD&D indicates that the concepts in Chainmail were not only still relevant, but were very likely still considered the current rules for many players, if not the creator himself. This is actually the opposite of what I'm trying to do. I have no interest in placing an upper limit on extra attacks with certain weapons. My intention is to provide an option for certain weapons to attack more than once as a property of the weapon itself and not dependent on any multi-attack ability of the character. This is in emulation of the situation in 1E where the same character that could make one d20 roll to attack with a sword could make two d20 rolls to attack twice with a bow. The leap I'm making is that the movement restrictions found in Chainmail would still apply. For exceeding RoF for ranged weapons in 1E, see the weapon specialization rules introduced in the 1E Unearthed Arcana. [/QUOTE]
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Chainmail/AD&D 1st Edition Rate of Fire Rules for D&D 5th Edition
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