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Chainmail/AD&D 1st Edition Rate of Fire Rules for D&D 5th Edition
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<blockquote data-quote="Tony Vargas" data-source="post: 6701201" data-attributes="member: 996"><p>So you're looking to restore an artifact of the 1e mechanics, rather than model something 1e did that 5e has abandoned. OK.</p><p></p><p> You might bump into some unintended consequences with that. Two I can think of are (1) it cheapens the multi-attacking feature that is the main thing some classes have going from them and (2) bounded accuracy magnifies the impact that higher RoF would have on a combat, because most creatures hit eachother pretty easily. </p><p></p><p>If you're going for a 1e feel, the former is fine (that's how it was in 1e), but the latter could be a problem. It's already a foible of 5e bounded accuracy that a legion of low-level archers (well, hardly a legion, a few dozen, maybe 100) can shoot a dragon out of the sky - RoF 2 bows would halve the numbers required. FWIW. In 1e, powerful monsters, high-level fighters, and the like would have ACs in excess of what you could get from normal armor and shield - 1, 0, even negative AC - that 0-level archers'd've needed a natural 20 (or even natural 20 + bonuses) to hit. 5e simply doesn't have an equivalent of negative AC, so just about anything can hit just about anything else, even before invoking any natural 20 rule.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6701201, member: 996"] So you're looking to restore an artifact of the 1e mechanics, rather than model something 1e did that 5e has abandoned. OK. You might bump into some unintended consequences with that. Two I can think of are (1) it cheapens the multi-attacking feature that is the main thing some classes have going from them and (2) bounded accuracy magnifies the impact that higher RoF would have on a combat, because most creatures hit eachother pretty easily. If you're going for a 1e feel, the former is fine (that's how it was in 1e), but the latter could be a problem. It's already a foible of 5e bounded accuracy that a legion of low-level archers (well, hardly a legion, a few dozen, maybe 100) can shoot a dragon out of the sky - RoF 2 bows would halve the numbers required. FWIW. In 1e, powerful monsters, high-level fighters, and the like would have ACs in excess of what you could get from normal armor and shield - 1, 0, even negative AC - that 0-level archers'd've needed a natural 20 (or even natural 20 + bonuses) to hit. 5e simply doesn't have an equivalent of negative AC, so just about anything can hit just about anything else, even before invoking any natural 20 rule. [/QUOTE]
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Chainmail/AD&D 1st Edition Rate of Fire Rules for D&D 5th Edition
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