Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Chainmail, Battlesystem, DDM - do you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Philotomy Jurament" data-source="post: 5542548" data-attributes="member: 20854"><p> <ul> <li data-xf-list-type="ul"><strong><em>Chainmail</em></strong> - Out of the D&D-associated minis games I've played, <em>Chainmail</em> is probably the most fun. It's not stellar, but it's serviceable. It works best as a stand-alone miniatures game, rather than a mass combat system for D&D where PCs get mixed into the battle. Actually, I think I like it best without the fantasy supplement at all.<br /> <br /> </li> <li data-xf-list-type="ul"><strong><em>Swords & Spells</em></strong> - This was TSR's first attempt at an actual D&D mass combat system that would incorporate D&D stats and PCs, by design. In doing this, <a href="http://www.knights-n-knaves.com/phpbb3/viewtopic.php?f=19&t=7354" target="_blank">Gary addressed some of the problems with using PCs in <em>Chainmail</em></a> (mainly matters of figure scale). The number crunching behind the system is actually quite impressive, and does a pretty good job of simulating D&D-type combat on a larger scale (i.e. it mirrors the odds and such pretty well).<br /> <br /> Unfortunately, it's just not that fun to play. Dice are not used for determining attacks/casualties, which bugs me more than I thought it would. Also, the basing and 1:10 figure-to-man ratio makes it an extremely figure-heavy system (individual figures are individually based depending on their size and reach, but also gathered into larger units). It requires a lot of figures and a lot of space for a decent sized battlefield (I think the sample battle illustrated in the book is overly-cramped). Casualties are handled by removing figures (rather than whole bases of figures), which means moving units around is fiddly, too. If I were going to play regularly, I'd want to either permanently base multi-figure units and use casualty marker "hats" or devise some sort of "unit tray" that the individually based figures sit on.<br /> <br /> It does have some things going for it. As I mentioned, it's well suited to mirroring D&D combat on a large scale with good fidelity, and suited to including PCs in the battle. It's very much a maneuver/morale dependent system, which I usually like, but the fiddly-ness of movement throws some sand in those gears. <br /> <br /> I completely ripped off the <a href="http://www.philotomy.com/combat_sequence.html" target="_blank"><em>Swords & Spells</em> turn sequence</a> for use in my OD&D games.<br /> <br /> </li> <li data-xf-list-type="ul"><strong>3e D&D Minis</strong> - It was okay, but mainly a skirmish-level system, which isn't my main area of interest.</li> </ul><p></p><p>Actually, I tend to prefer some of the non-D&D associated miniatures combat systems. <a href="http://www.wrg.me.uk/HISTORY/HOTT2.pdf" target="_blank"><em>Hordes of the Things</em></a> and <a href="http://www.wrg.me.uk/HISTORY/OLDWRG/DBA001.pdf" target="_blank">DBA</a> are good (those are links to freely available for personal use PDFs from the publisher's site -- older versions of the rules). Right now, <a href="http://www.fieldofglory.com/introduction.html" target="_blank"><em>Field of Glory</em></a> is <a href="http://www.knights-n-knaves.com/phpbb3/viewtopic.php?f=19&t=7314" target="_blank">my main miniatures warfare interest</a>. I've also heard good things about <a href="http://www.rpgnow.com/product_info.php?affiliate_id=17667&products_id=88673" target="_blank">HAVOC</a>, but haven't checked it out, yet. Also, there's an OSRIC supplement named <a href="http://www.knights-n-knaves.com/phpbb3/viewtopic.php?f=45&t=5832" target="_blank"><em>War & Battle</em></a> that's in development and shows promise.</p><p></p><p>Last, but not least, if you're at all interested in miniatures warfare, you should check out John Bobek's [ame=http://www.amazon.com/Games-War-Treasury-Battles-Soldiers/dp/1434330281]<em>The Games of War</em>[/ame].</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 5542548, member: 20854"] [list] [*][b][i]Chainmail[/i][/b] - Out of the D&D-associated minis games I've played, [i]Chainmail[/i] is probably the most fun. It's not stellar, but it's serviceable. It works best as a stand-alone miniatures game, rather than a mass combat system for D&D where PCs get mixed into the battle. Actually, I think I like it best without the fantasy supplement at all. [*][b][i]Swords & Spells[/i][/b] - This was TSR's first attempt at an actual D&D mass combat system that would incorporate D&D stats and PCs, by design. In doing this, [url=http://www.knights-n-knaves.com/phpbb3/viewtopic.php?f=19&t=7354]Gary addressed some of the problems with using PCs in [i]Chainmail[/i][/url] (mainly matters of figure scale). The number crunching behind the system is actually quite impressive, and does a pretty good job of simulating D&D-type combat on a larger scale (i.e. it mirrors the odds and such pretty well). Unfortunately, it's just not that fun to play. Dice are not used for determining attacks/casualties, which bugs me more than I thought it would. Also, the basing and 1:10 figure-to-man ratio makes it an extremely figure-heavy system (individual figures are individually based depending on their size and reach, but also gathered into larger units). It requires a lot of figures and a lot of space for a decent sized battlefield (I think the sample battle illustrated in the book is overly-cramped). Casualties are handled by removing figures (rather than whole bases of figures), which means moving units around is fiddly, too. If I were going to play regularly, I'd want to either permanently base multi-figure units and use casualty marker "hats" or devise some sort of "unit tray" that the individually based figures sit on. It does have some things going for it. As I mentioned, it's well suited to mirroring D&D combat on a large scale with good fidelity, and suited to including PCs in the battle. It's very much a maneuver/morale dependent system, which I usually like, but the fiddly-ness of movement throws some sand in those gears. I completely ripped off the [url=http://www.philotomy.com/combat_sequence.html][i]Swords & Spells[/i] turn sequence[/url] for use in my OD&D games. [*][b]3e D&D Minis[/b] - It was okay, but mainly a skirmish-level system, which isn't my main area of interest. [/list] Actually, I tend to prefer some of the non-D&D associated miniatures combat systems. [url=http://www.wrg.me.uk/HISTORY/HOTT2.pdf][i]Hordes of the Things[/i][/url] and [url=http://www.wrg.me.uk/HISTORY/OLDWRG/DBA001.pdf]DBA[/url] are good (those are links to freely available for personal use PDFs from the publisher's site -- older versions of the rules). Right now, [url=http://www.fieldofglory.com/introduction.html][i]Field of Glory[/i][/url] is [url=http://www.knights-n-knaves.com/phpbb3/viewtopic.php?f=19&t=7314]my main miniatures warfare interest[/url]. I've also heard good things about [url=http://www.rpgnow.com/product_info.php?affiliate_id=17667&products_id=88673]HAVOC[/url], but haven't checked it out, yet. Also, there's an OSRIC supplement named [url=http://www.knights-n-knaves.com/phpbb3/viewtopic.php?f=45&t=5832][i]War & Battle[/i][/url] that's in development and shows promise. Last, but not least, if you're at all interested in miniatures warfare, you should check out John Bobek's [ame=http://www.amazon.com/Games-War-Treasury-Battles-Soldiers/dp/1434330281][i]The Games of War[/i][/ame]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Chainmail, Battlesystem, DDM - do you?
Top