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<blockquote data-quote="Neo" data-source="post: 1879971" data-attributes="member: 4139"><p>Yup the forges are quite buggy in the existing build.. half the items your likely to have cant be enchanted with certain things when they should and the other half that can give unusual results.</p><p></p><p>for example upon trying to enchant a Masterword Dwarven Waraxe and MW Warhammer with a Keen or Regeneration effect you are given the message that it cannot enchant such items until they are at least +1 Enchantments (the masterwork bonus is meant to be enough and count in this regard)..yet try the same with a MW Composite Bow and everything works fine.</p><p></p><p>When you do try to add a +1 enhancement to a weapon it as edge points out adds a +1 Deflection bonus to Ac instead.. now a +1 AC bonus would be nice..except it doesnt seem to be applied.. I ended up with two weapons that were intended to be +3..that instead said they gave +3 Deflection AC each... yet equipped or unequipped neither of the items Ac modifiers applied to my character his Ac remained static (and no no existing higher deflection bonus is possessed). I suspect that the forge is failing to differentiate between armour and weapons..when ti should be giving an AC bonus to one and an enhancmenet bonus to the other..it is instead just giving an AC bonus to everything (though i am unsure why the Ac bonus instn applying correctly).</p><p></p><p>I also discovered regardless of which gems you put in so long as the item and the soul stone is there you can still get the enchantment..in fact if you put 3 wrong gems in youll actually not only get your enchantment but still get your gems back too..</p><p></p><p>I suspect Lansolyns system works better but in a mod this size its a fairly intensive job to remove one and replace another and the above issues may be fixed in the next build anyway.</p><p></p><p>In the spirit of fair play I'll throw a bone to the avid reader and let you know whats available at the Hellish Forge and what it requires.. but Ill leave the location of the forge undisclosed..part of the fun afterall is finding these things.</p><p></p><p>+1 Ability Bonus requires Soulstone +3 Diamonds</p><p>Regeneration requires Soulstone +3 Diamonds</p><p>Haste requires Soulstone +3 Emeralds</p><p>Keen requires Soulstone +3 Sapphires</p><p>+! Magical Bonus requires Soulstone +3 Diamonds</p><p>-10% Arcane Spell Fail requires Soulstone +3 Amethysts</p><p>Reduction in Weight requires Soulstone +3 Aventurine</p></blockquote><p></p>
[QUOTE="Neo, post: 1879971, member: 4139"] Yup the forges are quite buggy in the existing build.. half the items your likely to have cant be enchanted with certain things when they should and the other half that can give unusual results. for example upon trying to enchant a Masterword Dwarven Waraxe and MW Warhammer with a Keen or Regeneration effect you are given the message that it cannot enchant such items until they are at least +1 Enchantments (the masterwork bonus is meant to be enough and count in this regard)..yet try the same with a MW Composite Bow and everything works fine. When you do try to add a +1 enhancement to a weapon it as edge points out adds a +1 Deflection bonus to Ac instead.. now a +1 AC bonus would be nice..except it doesnt seem to be applied.. I ended up with two weapons that were intended to be +3..that instead said they gave +3 Deflection AC each... yet equipped or unequipped neither of the items Ac modifiers applied to my character his Ac remained static (and no no existing higher deflection bonus is possessed). I suspect that the forge is failing to differentiate between armour and weapons..when ti should be giving an AC bonus to one and an enhancmenet bonus to the other..it is instead just giving an AC bonus to everything (though i am unsure why the Ac bonus instn applying correctly). I also discovered regardless of which gems you put in so long as the item and the soul stone is there you can still get the enchantment..in fact if you put 3 wrong gems in youll actually not only get your enchantment but still get your gems back too.. I suspect Lansolyns system works better but in a mod this size its a fairly intensive job to remove one and replace another and the above issues may be fixed in the next build anyway. In the spirit of fair play I'll throw a bone to the avid reader and let you know whats available at the Hellish Forge and what it requires.. but Ill leave the location of the forge undisclosed..part of the fun afterall is finding these things. +1 Ability Bonus requires Soulstone +3 Diamonds Regeneration requires Soulstone +3 Diamonds Haste requires Soulstone +3 Emeralds Keen requires Soulstone +3 Sapphires +! Magical Bonus requires Soulstone +3 Diamonds -10% Arcane Spell Fail requires Soulstone +3 Amethysts Reduction in Weight requires Soulstone +3 Aventurine [/QUOTE]
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