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<blockquote data-quote="delericho" data-source="post: 6605665" data-attributes="member: 22424"><p>I'm not a fan of 4e overall, but it certainly had its good points.</p><p></p><p></p><p></p><p>I've wrestled with the allocation, buying, and crafting of magic items for quite some time, and especially the Big Six - those items that are mechanically better, but <em>dull</em>.</p><p></p><p>Eventually, I settled on a solution that mostly works:</p><p></p><p>- Items can be bought or crafted normally.</p><p>- Items can be sold at 20% of base price, rather than 50%.</p><p>- I give considerably more treasure than the WbL tables say. But I specifically <em>don't</em> give out the Big Six items (or a few others - basically, I avoid the 'optimal' items).</p><p></p><p>This gives players a choice: they can keep what they find and have theoretically 'better' but non-optimised items, or they can sell them and buy the optimised items but end up with a lower theoretical total.</p><p></p><p>It actually worked really well with my last campaign. But then, I had a group of non-optimisers - I daresay someone determined could really break my system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(The end result was that nobody even considered mithral full plate. Though there were only a couple of characters for whom it was even a possibility - the group was very caster-heavy.)</p></blockquote><p></p>
[QUOTE="delericho, post: 6605665, member: 22424"] I'm not a fan of 4e overall, but it certainly had its good points. I've wrestled with the allocation, buying, and crafting of magic items for quite some time, and especially the Big Six - those items that are mechanically better, but [i]dull[/i]. Eventually, I settled on a solution that mostly works: - Items can be bought or crafted normally. - Items can be sold at 20% of base price, rather than 50%. - I give considerably more treasure than the WbL tables say. But I specifically [i]don't[/i] give out the Big Six items (or a few others - basically, I avoid the 'optimal' items). This gives players a choice: they can keep what they find and have theoretically 'better' but non-optimised items, or they can sell them and buy the optimised items but end up with a lower theoretical total. It actually worked really well with my last campaign. But then, I had a group of non-optimisers - I daresay someone determined could really break my system. :) (The end result was that nobody even considered mithral full plate. Though there were only a couple of characters for whom it was even a possibility - the group was very caster-heavy.) [/QUOTE]
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