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Chains and Misery: The Slave Lords of Scythae
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<blockquote data-quote="Messageboard Golem" data-source="post: 2010756" data-attributes="member: 18387"><p>Since the <em>Scourge of the Slave Lords</em>, fantasy role playing games have incorporated slavery as a game element. Furthermore, what player has not had a PC, who at one time or another considered the possibilty of owning slaves, human or otherwise? <em>Chains and Misery</em>, a supplement for Skald Books' <em>Maidenheim</em> setting, considers the impact of slavery in a setting where slavery is an acceptable practice.</p><p></p><p>This is a 94-page PDF document, retailing for $7.50. It is laid out in a black and white, two column format with a modest single-line border. Beyond the front plate, there is no interior artwork. Thus, for those of you who don't like reading off the computer screen, this supplement is printer-friendly.</p><p></p><p><em>Chains and Misery</em> is broken down into eleven chapters. Each chapter deals with different aspects of slavery as it pertains to the <em>Maidenheim</em> setting. Unless you play in that setting, much of the material in chapters one (history of slavery), six (slavery guilds), seven (gods), and ten (masters and servants) as well as many of the examples in the supplement will be of little use to you. If you utilize Skald Book's setting, then you'll find those chapters extremely useful.</p><p></p><p>The remaining chapters provide a good system for dealing with slavery in a fantasy world where slavery is an accepted practice. Chapter two provides a look at how slaves come to be slaves, stats for average slaves and overseers; while chapter three looks at the various <em>Players' Handbook</em> classes' attitudes toward slavery. Chapter three also provides several specialized classes for slave PCs. These include the slave-assassin, the slave-guard and the slave-warrior. It also contains a slave lord PrC. Dispursed among chapters three. eight and nine are 15 new feats, 7 new spells, 13 new magic items and a bunch of mundane equipment associated with slavery. </p><p></p><p>Chapters four and five give an extensive look at how slavery might work in a fantasy role playing world. Chapter four provides rules for the acquisition, sale, and maintainance of slaves as well as chances for revolt. Chapter five considers the economies of slave ownership. It provides rules for plantations and mines operated using slave labor. The rules include a master trade table that looks at various slave produced goods and provides market prices and units of measure for those goods. It also discusses the prices of leasing various types of slaves having specialized skills.</p><p></p><p>This supplement is an valuable source for anyone looking to include slavery as a component in their campaign worlds. While you have to look through the setting specific material for general use, <em>Chains and Misery</em> really strikes the mark with its look at slave ownership and the economies thereof from a game mechanics point of view. It also provides interesting new classes, spells, and equipment. I would rate this supplement above-average.</p><p></p><p>Caveat: I was provided a free copy of this supplement by Skald Books to review. I do not gurrent play or GM in a game using Skald Books' <em>Maindenheim</em> setting.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2010756, member: 18387"] Since the [i]Scourge of the Slave Lords[/i], fantasy role playing games have incorporated slavery as a game element. Furthermore, what player has not had a PC, who at one time or another considered the possibilty of owning slaves, human or otherwise? [i]Chains and Misery[/i], a supplement for Skald Books' [i]Maidenheim[/i] setting, considers the impact of slavery in a setting where slavery is an acceptable practice. This is a 94-page PDF document, retailing for $7.50. It is laid out in a black and white, two column format with a modest single-line border. Beyond the front plate, there is no interior artwork. Thus, for those of you who don't like reading off the computer screen, this supplement is printer-friendly. [i]Chains and Misery[/i] is broken down into eleven chapters. Each chapter deals with different aspects of slavery as it pertains to the [i]Maidenheim[/i] setting. Unless you play in that setting, much of the material in chapters one (history of slavery), six (slavery guilds), seven (gods), and ten (masters and servants) as well as many of the examples in the supplement will be of little use to you. If you utilize Skald Book's setting, then you'll find those chapters extremely useful. The remaining chapters provide a good system for dealing with slavery in a fantasy world where slavery is an accepted practice. Chapter two provides a look at how slaves come to be slaves, stats for average slaves and overseers; while chapter three looks at the various [i]Players' Handbook[/i] classes' attitudes toward slavery. Chapter three also provides several specialized classes for slave PCs. These include the slave-assassin, the slave-guard and the slave-warrior. It also contains a slave lord PrC. Dispursed among chapters three. eight and nine are 15 new feats, 7 new spells, 13 new magic items and a bunch of mundane equipment associated with slavery. Chapters four and five give an extensive look at how slavery might work in a fantasy role playing world. Chapter four provides rules for the acquisition, sale, and maintainance of slaves as well as chances for revolt. Chapter five considers the economies of slave ownership. It provides rules for plantations and mines operated using slave labor. The rules include a master trade table that looks at various slave produced goods and provides market prices and units of measure for those goods. It also discusses the prices of leasing various types of slaves having specialized skills. This supplement is an valuable source for anyone looking to include slavery as a component in their campaign worlds. While you have to look through the setting specific material for general use, [i]Chains and Misery[/i] really strikes the mark with its look at slave ownership and the economies thereof from a game mechanics point of view. It also provides interesting new classes, spells, and equipment. I would rate this supplement above-average. Caveat: I was provided a free copy of this supplement by Skald Books to review. I do not gurrent play or GM in a game using Skald Books' [i]Maindenheim[/i] setting. [/QUOTE]
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