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Chakat
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<blockquote data-quote="Tectorman" data-source="post: 4478637" data-attributes="member: 59207"><p></p><p> </p><p><span style="color: white">Yeah, that's kind of a problem. See, the race was originally created in a pseudo-Star Trek setting, so part of the problem is translating them into a medieval setting but retaining the core concept of the race (hence, the "A Wizard did it"-esque explanation of their creation; arcane and divine magic mixing simulate genetic engineering, don't they?).</span></p><p> </p><p><span style="color: white">But yeah, they have been described as "everybody's favorite over-perfected felitaur". I can see the need to modify the description a bit, but it would take a collaboration with someone I know is familiar with Chakat lore (Snakeman would do, but I haven't put this on the D&D Forum Boards yet).</span></p><p> </p><p><span style="color: white">But actually, not all playable races show both good and bad qualities in the same extent. Just look at Drow.</span></p><p> </p><p></p><p> </p><p><span style="color: white">You know what? No. I'm leaving the word "furry" right where it is. I mean, my honest reaction, both here and on GITP is that that is so not the point. I'm asking for help in balancing the daily power and the feats, and my use of the word "furry" is so irrelevant to me right now that I have difficulty taking seriously the fact that both here and on GITP people have said to change that word. Yes, that might be saying something but I just don't care. </span></p><p> </p><p></p><p> </p><p><span style="color: white">No. Sorry, but I first put this race into D&D terms back in 3.5. At that time, Wemics already existed in the Races of Faerun book, so the name Chakat had to stay to distinguish them (not to mention that both Chakats and Wemics also both exist in the Chakat universe).</span></p><p> </p><p><span style="color: white">Furthermore, I've got a feeling that whenever a "Races of the Forgotten Realms" book comes out, it'll also have a Wemic. Maybe as a playable race, maybe not, but consider me hedging my bet.</span></p><p> </p><p> </p><p> </p><p><span style="color: white">So, I don't mean to be rude, but I'm really here just looking for help on the power and the feats. In fact, here's the Berserk Rage v2.0. Please help.</span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">[code]Berserk Rage Chakat Racial Power[/code]</span></span></span>[code]</p><p>[I][SIZE=3][FONT=Times New Roman][COLOR=white]You see your friend injured and under attack and blind animalistic fury takes over. The next [/COLOR][/FONT][/SIZE][/I]</p><p>[I][SIZE=3][FONT=Times New Roman][COLOR=white]thing you know, you have repaid his attacker tenfold.[/COLOR][/FONT][/SIZE][/I]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Daily[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Standard Action Melee 1[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Target: One enemy that dealt damage to an ally and rendered the ally bloodied.[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Special: Before making the attack, you can move up to your speed to a square adjacent to [/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white] the target. If you move at least two squares from your starting position, the [/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white] attack is a charge.[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Attack: Strength +2 vs. AC[/COLOR][/SIZE][/FONT]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white] Increase to +4 at 11th level, +6 at 21st level.[/COLOR][/FONT][/SIZE]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Hit: 2d6 + Strength modifier damage.[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white] Increase damage to 3d6 + Strength modifier damage at 11th level, and [/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white] to 4d6 + Strength modifier damage at 21st level.[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Effect: Until the end of the encounter, once per turn, you add 1d6 damage to [/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white] any damage roll made against the target (not including this attack).[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white] Increase added damage to 2d6 damage at 11th level, and to 3d6 damage [/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white] at 21st level.[/COLOR][/SIZE][/FONT][/code]</p></blockquote><p></p>
[QUOTE="Tectorman, post: 4478637, member: 59207"] [COLOR=white][/COLOR] [COLOR=white]Yeah, that's kind of a problem. See, the race was originally created in a pseudo-Star Trek setting, so part of the problem is translating them into a medieval setting but retaining the core concept of the race (hence, the "A Wizard did it"-esque explanation of their creation; arcane and divine magic mixing simulate genetic engineering, don't they?).[/COLOR] [COLOR=white]But yeah, they have been described as "everybody's favorite over-perfected felitaur". I can see the need to modify the description a bit, but it would take a collaboration with someone I know is familiar with Chakat lore (Snakeman would do, but I haven't put this on the D&D Forum Boards yet).[/COLOR] [COLOR=white]But actually, not all playable races show both good and bad qualities in the same extent. Just look at Drow.[/COLOR] [FONT=Verdana][COLOR=white][/COLOR][/FONT] [COLOR=white]You know what? No. I'm leaving the word "furry" right where it is. I mean, my honest reaction, both here and on GITP is that that is so not the point. I'm asking for help in balancing the daily power and the feats, and my use of the word "furry" is so irrelevant to me right now that I have difficulty taking seriously the fact that both here and on GITP people have said to change that word. Yes, that might be saying something but I just don't care. [/COLOR] [COLOR=white][/COLOR] [COLOR=white]No. Sorry, but I first put this race into D&D terms back in 3.5. At that time, Wemics already existed in the Races of Faerun book, so the name Chakat had to stay to distinguish them (not to mention that both Chakats and Wemics also both exist in the Chakat universe).[/COLOR] [COLOR=white]Furthermore, I've got a feeling that whenever a "Races of the Forgotten Realms" book comes out, it'll also have a Wemic. Maybe as a playable race, maybe not, but consider me hedging my bet.[/COLOR] [COLOR=white]So, I don't mean to be rude, but I'm really here just looking for help on the power and the feats. In fact, here's the Berserk Rage v2.0. Please help.[/COLOR] [FONT=Times New Roman][SIZE=3][COLOR=white][code]Berserk Rage Chakat Racial Power[/code][/COLOR][/SIZE][/FONT][code] [I][SIZE=3][FONT=Times New Roman][COLOR=white]You see your friend injured and under attack and blind animalistic fury takes over. The next [/COLOR][/FONT][/SIZE][/I] [I][SIZE=3][FONT=Times New Roman][COLOR=white]thing you know, you have repaid his attacker tenfold.[/COLOR][/FONT][/SIZE][/I] [FONT=Times New Roman][SIZE=3][COLOR=white]Daily[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Standard Action Melee 1[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Target: One enemy that dealt damage to an ally and rendered the ally bloodied.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Special: Before making the attack, you can move up to your speed to a square adjacent to [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white] the target. If you move at least two squares from your starting position, the [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white] attack is a charge.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Attack: Strength +2 vs. AC[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white] Increase to +4 at 11th level, +6 at 21st level.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Hit: 2d6 + Strength modifier damage.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white] Increase damage to 3d6 + Strength modifier damage at 11th level, and [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white] to 4d6 + Strength modifier damage at 21st level.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Effect: Until the end of the encounter, once per turn, you add 1d6 damage to [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white] any damage roll made against the target (not including this attack).[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white] Increase added damage to 2d6 damage at 11th level, and to 3d6 damage [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white] at 21st level.[/COLOR][/SIZE][/FONT][/code] [/QUOTE]
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