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Chakra Magic: My Elemental Magic System
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<blockquote data-quote="XeviatTranion" data-source="post: 2749032" data-attributes="member: 36318"><p>For the last four years, I have been trying to design an elemental magic system that fit my vision of magic for my setting. I started this before I even had access to 3rd edition rules, starting with some ideas provided to me by a friend. I have been fine tuning the system over the years on the WotC boards, and now I think I am finally near completion.</p><p></p><p>But I need your help. I'm having difficulties putting the final touches to the system to get it functional. I do have a firm grasp on how I want my magic to feel, and how to explain it in story form, but translating it to rules has been very difficult.</p><p></p><p>I'll start with the flavor/story side, and then show how I think it might be implimented:</p><p></p><p>----------</p><p></p><p>The entire world, and most of the creatures within it, are composed of the five elements: Air, Earth, Fire, Water, and Void. There are some who are able to command the elemental energy that suffuses the world, and the manifestation of this energy is known as magic. This elemental energy is collectively known as mana; which element it belongs to greatly effects it's manifestation.</p><p></p><p>Because the creatures who wield magic are composed of the elements themselves, the state of their bodies and minds determines the power and nature of the magic they wield. Each element, other than Void, has a direct connection to a physical and mental aspect of a creature. Air is related to the creature's quickness and senses, Earth is related to the creature's physical and mental health, Fire is related to the creature's physical and mental power, and Water is related to the creature's flexability and cunning. A creature that is both physically and mentally strong (represented by a high Strength and Charisma score) is said to have a high concentration of fire energy within their bodies, mind, and soul.</p><p></p><p>The energy within a creature is located within five centers inside their body; these centers are known as the Chakras, and are located in the head, throat, chest, abdoman, and hips. The head chakra (called Brow) is the center for Void; the throat chakra (called Throat) is the center for Air; the chest chakra (called Heart) is the center for Fire; the abdoman chakra (called Center) is the center for Water; the hips chakra (called Base) is the center for Earth.</p><p></p><p>The strength of one's chakras determine the power of the spells cast from each chakra's element. One quick of mind and body will have powerful Air magic, while one hearty of body and mind will have powerful Earth magic. Thus, those who wish to focus upon one kind of magic over the others is best served by choosing an element for which their ability scores are high.</p><p></p><p>Air magic is related to quickness, the senses, and air and electricity. Earth magic is related to the defense of the body and mind, and soil, stone, metal, gems, and plants. Fire magic is related to power, emotion, and fire, heat, and light. Water magic is related to the movement of energy, knowledge, water and cold, and dealing with life energy. Void magic is rare, but deals with effects combining all the other elements, especially spells which an duplicate any effect made by any element.</p><p></p><p>------------</p><p></p><p>As for the actual system, here is my current favored method of implimenting it. After sorting all of the spells into each element (a process I have nearly completed), I found that I required two more ability scores. I added Agility (a measure of a character's quickness and reflexes) and Perception (a measure of a character's sensory accuity), and focused Dexterity (now only a measure of a character's flexability and coordination) and Wisdom (now only a measure of a character's mental health).</p><p></p><p>A character's physical and mental ability scores for each chakra will be used to determine the actual level of that character's chakra: the average of both scores is your chakra's ability score. This score will be treated like any other ability score, and will be used to set the DC and bonus spell slots for spells of each element; the maximum level of spell one can access is limited by the apropriate mental score. I've considered having the bonus spell slots (which are pooled separately for each element) be a function of the physical ability score; the justification is that one must have a body that matches the energies one wishes to command, otherwise one cannot hold extra energy.</p><p></p><p>--------</p><p></p><p>Any opinions? I know that was a lot to go through in one sitting, so I will be patient for replies. Please, any thoughts or construtive criticism will be appreciated.</p><p></p><p>Thank you.</p></blockquote><p></p>
[QUOTE="XeviatTranion, post: 2749032, member: 36318"] For the last four years, I have been trying to design an elemental magic system that fit my vision of magic for my setting. I started this before I even had access to 3rd edition rules, starting with some ideas provided to me by a friend. I have been fine tuning the system over the years on the WotC boards, and now I think I am finally near completion. But I need your help. I'm having difficulties putting the final touches to the system to get it functional. I do have a firm grasp on how I want my magic to feel, and how to explain it in story form, but translating it to rules has been very difficult. I'll start with the flavor/story side, and then show how I think it might be implimented: ---------- The entire world, and most of the creatures within it, are composed of the five elements: Air, Earth, Fire, Water, and Void. There are some who are able to command the elemental energy that suffuses the world, and the manifestation of this energy is known as magic. This elemental energy is collectively known as mana; which element it belongs to greatly effects it's manifestation. Because the creatures who wield magic are composed of the elements themselves, the state of their bodies and minds determines the power and nature of the magic they wield. Each element, other than Void, has a direct connection to a physical and mental aspect of a creature. Air is related to the creature's quickness and senses, Earth is related to the creature's physical and mental health, Fire is related to the creature's physical and mental power, and Water is related to the creature's flexability and cunning. A creature that is both physically and mentally strong (represented by a high Strength and Charisma score) is said to have a high concentration of fire energy within their bodies, mind, and soul. The energy within a creature is located within five centers inside their body; these centers are known as the Chakras, and are located in the head, throat, chest, abdoman, and hips. The head chakra (called Brow) is the center for Void; the throat chakra (called Throat) is the center for Air; the chest chakra (called Heart) is the center for Fire; the abdoman chakra (called Center) is the center for Water; the hips chakra (called Base) is the center for Earth. The strength of one's chakras determine the power of the spells cast from each chakra's element. One quick of mind and body will have powerful Air magic, while one hearty of body and mind will have powerful Earth magic. Thus, those who wish to focus upon one kind of magic over the others is best served by choosing an element for which their ability scores are high. Air magic is related to quickness, the senses, and air and electricity. Earth magic is related to the defense of the body and mind, and soil, stone, metal, gems, and plants. Fire magic is related to power, emotion, and fire, heat, and light. Water magic is related to the movement of energy, knowledge, water and cold, and dealing with life energy. Void magic is rare, but deals with effects combining all the other elements, especially spells which an duplicate any effect made by any element. ------------ As for the actual system, here is my current favored method of implimenting it. After sorting all of the spells into each element (a process I have nearly completed), I found that I required two more ability scores. I added Agility (a measure of a character's quickness and reflexes) and Perception (a measure of a character's sensory accuity), and focused Dexterity (now only a measure of a character's flexability and coordination) and Wisdom (now only a measure of a character's mental health). A character's physical and mental ability scores for each chakra will be used to determine the actual level of that character's chakra: the average of both scores is your chakra's ability score. This score will be treated like any other ability score, and will be used to set the DC and bonus spell slots for spells of each element; the maximum level of spell one can access is limited by the apropriate mental score. I've considered having the bonus spell slots (which are pooled separately for each element) be a function of the physical ability score; the justification is that one must have a body that matches the energies one wishes to command, otherwise one cannot hold extra energy. -------- Any opinions? I know that was a lot to go through in one sitting, so I will be patient for replies. Please, any thoughts or construtive criticism will be appreciated. Thank you. [/QUOTE]
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