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<blockquote data-quote="Manbearcat" data-source="post: 6345720" data-attributes="member: 6696971"><p>The problem is the "casts healing and defensive magic" married to "not Paladin" or a "Celestial Pact" for more refinement. Those keywords have strong implications on archetype. For instance, in 4e, that would connote subbing Divine for Arcane (and all that comes with Deity vs Patron...huge change in the thematics) and Prayer for Spell. </p><p></p><p>Now that change would be survivable in isolation as you could just refluff the thematics in a system such as 4e. However, problems arise with potential knock-on effects in a system where those descriptors carry hard-coded mechanical weight (such as classic D&D does and 5e appears to be following that mold) that cannot so easily be decoupled. Further, whereas a Warlock takes from others to sustain himself, a Paladin sacrifices of himself to sustain others. Whereas a Warlock flits about the battlefield insubstantially, the Paladin willfully makes himself a substantial, palpable wall of divine will that interposes itself between his enemies and his allies. Again, in a system with tactical heft (such as D&D), the manifestation in play will be stark in contrast. Detaching and resetting a few keywords won't do the trick in such a scenario.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6345720, member: 6696971"] The problem is the "casts healing and defensive magic" married to "not Paladin" or a "Celestial Pact" for more refinement. Those keywords have strong implications on archetype. For instance, in 4e, that would connote subbing Divine for Arcane (and all that comes with Deity vs Patron...huge change in the thematics) and Prayer for Spell. Now that change would be survivable in isolation as you could just refluff the thematics in a system such as 4e. However, problems arise with potential knock-on effects in a system where those descriptors carry hard-coded mechanical weight (such as classic D&D does and 5e appears to be following that mold) that cannot so easily be decoupled. Further, whereas a Warlock takes from others to sustain himself, a Paladin sacrifices of himself to sustain others. Whereas a Warlock flits about the battlefield insubstantially, the Paladin willfully makes himself a substantial, palpable wall of divine will that interposes itself between his enemies and his allies. Again, in a system with tactical heft (such as D&D), the manifestation in play will be stark in contrast. Detaching and resetting a few keywords won't do the trick in such a scenario. [/QUOTE]
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