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<blockquote data-quote="surfarcher" data-source="post: 6347602" data-attributes="member: 84774"><p>My truename... I hear it!</p><p></p><p>My analysis in the playtest showed that <em>Bounded Accuracy</em> has effectively decoupled accuracy from damage. In DPR calculations for PCs you'll still use it because hey a small improvement is still an improvement, right? But it's effectively decoupled and the charop peeps found the same thing independently (check <a href="http://community.wizards.com/forum/dd-next-general-discussion/threads/3944236" target="_blank">this thread</a> on the WotC forums).</p><p></p><p>Sure <em>Bounded Accuracy </em>has been tightened up a little more since the playtest, but my 5e analysis to date supports that it's still the case, at least from a monster design perspective. So monster accuracy and defenses will still scale somewhat otherwise higher level monsters are just going to flounder ineffectually at those AC 25 PCs. But we are probably talking average AC scaling from 13 for CR1 through to 17 at CR20, maybe through to 20 at a theoretical CR30. There should be a bigger variation with a given CR than between CRs, like +/- 10 or something!</p><p></p><p>The actual values are conjecture until we see some decent samples at higher CR (that's why my current articles only go to CR10). But the <em>Monster Manual</em> should shed some light on the matter.</p></blockquote><p></p>
[QUOTE="surfarcher, post: 6347602, member: 84774"] My truename... I hear it! My analysis in the playtest showed that [I]Bounded Accuracy[/I] has effectively decoupled accuracy from damage. In DPR calculations for PCs you'll still use it because hey a small improvement is still an improvement, right? But it's effectively decoupled and the charop peeps found the same thing independently (check [URL="http://community.wizards.com/forum/dd-next-general-discussion/threads/3944236"]this thread[/URL] on the WotC forums). Sure [I]Bounded Accuracy [/I]has been tightened up a little more since the playtest, but my 5e analysis to date supports that it's still the case, at least from a monster design perspective. So monster accuracy and defenses will still scale somewhat otherwise higher level monsters are just going to flounder ineffectually at those AC 25 PCs. But we are probably talking average AC scaling from 13 for CR1 through to 17 at CR20, maybe through to 20 at a theoretical CR30. There should be a bigger variation with a given CR than between CRs, like +/- 10 or something! The actual values are conjecture until we see some decent samples at higher CR (that's why my current articles only go to CR10). But the [I]Monster Manual[/I] should shed some light on the matter. [/QUOTE]
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