Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Chaladin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6347703" data-attributes="member: 42582"><p>From reading that thread, it seems that the reason attack bonus doesn't factor significantly into DPR is because you already hit pretty reliably from mid-levels, especially with advantage.</p><p></p><p>But that conclusion was reached on the assumption of stat-bumping to 20 - so I'm not sure that it shows that it makes no difference whether your attack stat is 16 or 20. Furthermore, those stat-bumps add to damage too, which does matter to DPR. So I didn't come off that thread with the impression that bounded accuracy means that there is little at stake between a 16 and a 20 attack stat.</p><p></p><p>Well, I think it matters to play. In at least two ways.</p><p></p><p>First, the CHA paladin doesn't have a high STR, and so doesn't perform feats of STR (contrast with a fighter, say). But does perform feats of intimidation or diplomacy (still conrasts with a fighter).</p><p></p><p>In a system which emphasises the mechanical input into action resolution - and I don't think anyone disputes that 4e was such a system - these differences in mechanical build matter at the table. They shape the fiction that builds up around, and is associated with the two characters.</p><p></p><p>Second, I tend to find that build influences play in more indirect ways. If the flavour of the character - read from stats + the rest of build - presents the character a certain way (eg the Lancelot/Galahad contrast that I have drawn upthread), then this will infuence the way that the character is played by his/her player. This is also likely to interact with the outputs of point one above, the two combining to create a certain impression of the character being one thing rather than another.</p><p></p><p>I would be surprised if at least some people don't see the difference between STR and DEX fighters/rogues in the same way. (Ie not just that finesse lets you drop one combat stat, but that it also shapes the way the character is played, both via mechanical outputs and also helping to direct the player's inputs.)</p><p></p><p>A devout fighter will tend not to have access to Lay on Hands - the quintessential paladin ability - nor to buffs vs demons and undead. Nor other divine/inspiration stuff.</p><p></p><p>In the 4e PHB there are actually 4 builds that allows for a STR-based, non-skirmishing warrior: fighter, cleric, paladin and warlord. STR cleric and STR paladin obviously overlap quite a bit, and both overlap with the warlord. (The STR paladin I built for [MENTION=6696971]Manbearcat[/MENTION]'s online game was actually warlord multi-class and a Knight Commander, which is a warlord paragon path.) The fighter, at least in traditional D&D form, has the least overlap with the rest because of the lack of inspirational mechanics of any sort.</p><p></p><p>The scope for an inspirational fighter in 5e is yet to emerge, but I'm not holding my breath - especially as the reversion to pre-4e style hit point generation mechanics makes CON so important for a fighter, making it much harder to sustain CHA as a strong stat.</p><p></p><p>As for whether a 5e war cleric or paladin fills the "divine grace" niche - perhaps, but those characters are also likely to fill the "physically strong" niche, which means the contrast that I enjoyed in 4e still won't be there.</p><p></p><p>I should add - I wouldn't expect this to really move anyone else. And of all the reasons that bear upon my overall likelihood of playing 5, this is one of the least significance. But someone asked upthread what was the point of the CHA paladin, and so I explained what I liked about it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6347703, member: 42582"] From reading that thread, it seems that the reason attack bonus doesn't factor significantly into DPR is because you already hit pretty reliably from mid-levels, especially with advantage. But that conclusion was reached on the assumption of stat-bumping to 20 - so I'm not sure that it shows that it makes no difference whether your attack stat is 16 or 20. Furthermore, those stat-bumps add to damage too, which does matter to DPR. So I didn't come off that thread with the impression that bounded accuracy means that there is little at stake between a 16 and a 20 attack stat. Well, I think it matters to play. In at least two ways. First, the CHA paladin doesn't have a high STR, and so doesn't perform feats of STR (contrast with a fighter, say). But does perform feats of intimidation or diplomacy (still conrasts with a fighter). In a system which emphasises the mechanical input into action resolution - and I don't think anyone disputes that 4e was such a system - these differences in mechanical build matter at the table. They shape the fiction that builds up around, and is associated with the two characters. Second, I tend to find that build influences play in more indirect ways. If the flavour of the character - read from stats + the rest of build - presents the character a certain way (eg the Lancelot/Galahad contrast that I have drawn upthread), then this will infuence the way that the character is played by his/her player. This is also likely to interact with the outputs of point one above, the two combining to create a certain impression of the character being one thing rather than another. I would be surprised if at least some people don't see the difference between STR and DEX fighters/rogues in the same way. (Ie not just that finesse lets you drop one combat stat, but that it also shapes the way the character is played, both via mechanical outputs and also helping to direct the player's inputs.) A devout fighter will tend not to have access to Lay on Hands - the quintessential paladin ability - nor to buffs vs demons and undead. Nor other divine/inspiration stuff. In the 4e PHB there are actually 4 builds that allows for a STR-based, non-skirmishing warrior: fighter, cleric, paladin and warlord. STR cleric and STR paladin obviously overlap quite a bit, and both overlap with the warlord. (The STR paladin I built for [MENTION=6696971]Manbearcat[/MENTION]'s online game was actually warlord multi-class and a Knight Commander, which is a warlord paragon path.) The fighter, at least in traditional D&D form, has the least overlap with the rest because of the lack of inspirational mechanics of any sort. The scope for an inspirational fighter in 5e is yet to emerge, but I'm not holding my breath - especially as the reversion to pre-4e style hit point generation mechanics makes CON so important for a fighter, making it much harder to sustain CHA as a strong stat. As for whether a 5e war cleric or paladin fills the "divine grace" niche - perhaps, but those characters are also likely to fill the "physically strong" niche, which means the contrast that I enjoyed in 4e still won't be there. I should add - I wouldn't expect this to really move anyone else. And of all the reasons that bear upon my overall likelihood of playing 5, this is one of the least significance. But someone asked upthread what was the point of the CHA paladin, and so I explained what I liked about it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Chaladin
Top