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<blockquote data-quote="pemerton" data-source="post: 6348407" data-attributes="member: 42582"><p>LoH doesn't depend on CHA - it depends on WIS.</p><p></p><p>It's true that divine challenge is CHA and not STR based, but as you noted a feat can cover that, trading off for the feat that a CHA paladin might spend on melee training.</p><p></p><p>EDIT: Also, a STR paladin has two viable Channel Divinity powers - damage boost and bonus save - whereas for a CHA paladin the damage boost is ineffective (but the bonus save is very good, because it quickly becomes close-to-auto).</p><p></p><p>That's not in disupte. But it's a general feature of 4e - it's not anything special to CHA paladins. And 5e exhibits the same feature - a 5e fighter has no reason ever to raise INT above the minimum, for instance, but has every reason to raise STR to 20.</p><p></p><p>I commented on this upthread but you didn't reply: the main function of stats in 4e is to manage non-combat (skill) resolution. The game would be better if they didn't factor into attack bonuses (but having them still affect damage would probably be OK).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6348407, member: 42582"] LoH doesn't depend on CHA - it depends on WIS. It's true that divine challenge is CHA and not STR based, but as you noted a feat can cover that, trading off for the feat that a CHA paladin might spend on melee training. EDIT: Also, a STR paladin has two viable Channel Divinity powers - damage boost and bonus save - whereas for a CHA paladin the damage boost is ineffective (but the bonus save is very good, because it quickly becomes close-to-auto). That's not in disupte. But it's a general feature of 4e - it's not anything special to CHA paladins. And 5e exhibits the same feature - a 5e fighter has no reason ever to raise INT above the minimum, for instance, but has every reason to raise STR to 20. I commented on this upthread but you didn't reply: the main function of stats in 4e is to manage non-combat (skill) resolution. The game would be better if they didn't factor into attack bonuses (but having them still affect damage would probably be OK). [/QUOTE]
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