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<blockquote data-quote="Marimmar@Home" data-source="post: 1859111" data-attributes="member: 10099"><p>I'm under the impression that they took a look at the Everquest Monsters of Norrath book and were inspired by the CRs presented there. So let's take a look at the Boneclaw</p><p></p><p>AC 16 is about CR 3, a lvl 3 PC will hit about 50% of the time</p><p>Attack +7 is about CR 3 as well, a lvl 3 fighter in plate will be hit about 50% of the time</p><p>2d6+7 damage per attack will knock out a 5th level fighter with four hits</p><p></p><p>So to me CR 5 looks okay, it could be CR 6 though, especially with the special abilities like damage reduction. Not okay IMHO is the fact that clerics rarely have a chance to turn undead anymore. A 10 HD monster with turn resistance +2 makes it nearly impossible to affect this monstrosity. Corporeal undead mostly have a very high numbers of HD to compensate for their bad base attack bonus. This makes turning problematic and denies clerics the use of one of their abilities.</p><p></p><p>~Marimmar</p></blockquote><p></p>
[QUOTE="Marimmar@Home, post: 1859111, member: 10099"] I'm under the impression that they took a look at the Everquest Monsters of Norrath book and were inspired by the CRs presented there. So let's take a look at the Boneclaw AC 16 is about CR 3, a lvl 3 PC will hit about 50% of the time Attack +7 is about CR 3 as well, a lvl 3 fighter in plate will be hit about 50% of the time 2d6+7 damage per attack will knock out a 5th level fighter with four hits So to me CR 5 looks okay, it could be CR 6 though, especially with the special abilities like damage reduction. Not okay IMHO is the fact that clerics rarely have a chance to turn undead anymore. A 10 HD monster with turn resistance +2 makes it nearly impossible to affect this monstrosity. Corporeal undead mostly have a very high numbers of HD to compensate for their bad base attack bonus. This makes turning problematic and denies clerics the use of one of their abilities. ~Marimmar [/QUOTE]
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