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<blockquote data-quote="Cergorach" data-source="post: 9753004" data-attributes="member: 725"><p>Nope. The more you talk about it and the more you're trying to sell it here, the less interested a lot of us are (actually, who is interested?). And the more you sound like a vanity publisher...</p><p></p><p>As others have said: No preview. Heard nothing from play testers (you do have play testers), etc. And how do you expect us to become excited from a random person that's showed up four days ago, inserts themselves into conversations and then tries to steer the conversation to their game, which they don't actually tell anyone anything about. There's no website, no information, just (empty) promises...</p><p></p><p>And that in a world where we're swimming in options that have been fleshed out, have been around for a while, have been reviewed, etc. We have also piles and piles of pnp RPG trash heaps of pnp RPGs that failed, almost no one liked, etc.</p><p></p><p>Heck, all character concepts fit in D&D5e or PF2e if you really want to. But the reality is, maybe you want to play a really weird concept that's having difficulty to fit within system X and setting Y, but what about the rest of the players, what about the GM? Truly generic systems are often more of a pain in the arse for GMs, because people can play anything, and everything happens in the world. Why do you thing something like GURPS has so many setting books, they define the world and limits for the players, making the job easier for the GM to actually run a fun game.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9753004, member: 725"] Nope. The more you talk about it and the more you're trying to sell it here, the less interested a lot of us are (actually, who is interested?). And the more you sound like a vanity publisher... As others have said: No preview. Heard nothing from play testers (you do have play testers), etc. And how do you expect us to become excited from a random person that's showed up four days ago, inserts themselves into conversations and then tries to steer the conversation to their game, which they don't actually tell anyone anything about. There's no website, no information, just (empty) promises... And that in a world where we're swimming in options that have been fleshed out, have been around for a while, have been reviewed, etc. We have also piles and piles of pnp RPG trash heaps of pnp RPGs that failed, almost no one liked, etc. Heck, all character concepts fit in D&D5e or PF2e if you really want to. But the reality is, maybe you want to play a really weird concept that's having difficulty to fit within system X and setting Y, but what about the rest of the players, what about the GM? Truly generic systems are often more of a pain in the arse for GMs, because people can play anything, and everything happens in the world. Why do you thing something like GURPS has so many setting books, they define the world and limits for the players, making the job easier for the GM to actually run a fun game. [/QUOTE]
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