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General Tabletop Discussion
*Pathfinder & Starfinder
Challenge: Balanced Stealthy Party
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<blockquote data-quote="IndyPendant" data-source="post: 4626425" data-attributes="member: 8738"><p>One piece of advice I have that might seem obvious, but I have not seen mentioned yet:</p><p></p><p>If you want a campaign where stealth tactics (skill, magic, or otherwise) are important, and to be used often--make certain to clearly reward the players early and often for successfully completing something stealthy. Carrot too, not just stick! Some examples:</p><p></p><p>--They manage to avoid a fight with a monster/group of monsters that would easily defeat them, and thus clearly succeed in their mission, where otherwise they would have had to flee and fail.</p><p></p><p>--They avoid a fight with a group of monsters they could have defeated. Give them the xp as if they had fought the encounter, while emphasizing to them they've gained the xp without using up any resources!</p><p></p><p>--Tell them where the MacGuffin is, and let the BBEG brag to them off-site about how the guards they've hired are so powerful, no one could defeat them, least of all weaklings such as the PCs! Make him be a total prick about it too, so the PCs hate him. Then start an extended Skill Challenge--with or without Mission Impossible background music--where they sneak in and grab the MacGuffin right out from under the BBEG's noses. Along with a bunch of other ph4t l3wt that they can gleefully use. And then give them a chance to gloat at the BBEG. (This one's a win-win for everyone involved; the party gets one over a hated foe, and you gain an NPC enemy you can use against them anytime!)</p><p></p><p>And so on, and so forth. My point is, if you don't reward them for using stealthy tactics, most players won't be motivated to use them in the future--particularly if they can still succeed in their mission, or gain greater rewards in loot and xp, by not being stealthy!</p><p></p><p>--Have fun!</p><p></p><p>IndyPendant.</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 4626425, member: 8738"] One piece of advice I have that might seem obvious, but I have not seen mentioned yet: If you want a campaign where stealth tactics (skill, magic, or otherwise) are important, and to be used often--make certain to clearly reward the players early and often for successfully completing something stealthy. Carrot too, not just stick! Some examples: --They manage to avoid a fight with a monster/group of monsters that would easily defeat them, and thus clearly succeed in their mission, where otherwise they would have had to flee and fail. --They avoid a fight with a group of monsters they could have defeated. Give them the xp as if they had fought the encounter, while emphasizing to them they've gained the xp without using up any resources! --Tell them where the MacGuffin is, and let the BBEG brag to them off-site about how the guards they've hired are so powerful, no one could defeat them, least of all weaklings such as the PCs! Make him be a total prick about it too, so the PCs hate him. Then start an extended Skill Challenge--with or without Mission Impossible background music--where they sneak in and grab the MacGuffin right out from under the BBEG's noses. Along with a bunch of other ph4t l3wt that they can gleefully use. And then give them a chance to gloat at the BBEG. (This one's a win-win for everyone involved; the party gets one over a hated foe, and you gain an NPC enemy you can use against them anytime!) And so on, and so forth. My point is, if you don't reward them for using stealthy tactics, most players won't be motivated to use them in the future--particularly if they can still succeed in their mission, or gain greater rewards in loot and xp, by not being stealthy! --Have fun! IndyPendant. [/QUOTE]
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Challenge: Balanced Stealthy Party
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