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Character Builds & Optimization
Challenge: Build a Fighter 2 / Wizard X!
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<blockquote data-quote="Ciaran" data-source="post: 659094" data-attributes="member: 756"><p>Okay, here’s the skinny. I’m creating a character for a new game, and I’m planning on a fighter/wizard of the Elric school: skilled in swordplay, gifted with magic, but not usually slinging battle magics in combat. Instead, he’ll rely on buffs and enchanted items to boost his combat abilities, and his spell selection will lean heavily towards utility spells, divinations, and high-duration summoning spells like <em>planar binding</em>. (If you remember my earlier Mage/Rogue thread, this is the same guy with a slightly modified concept.)</p><p></p><p>Now, here’s the kicker. Since the DM didn’t want to allow feats from non-core books on the grounds that players without those books would be at a disadvantage, I offered to compile a list of non-core feats for use by the players. He’s also allowed me to add feats from online sources and even some that I’ve designed myself. The upshot of this is that, in creating my character, I’ll have access to pretty much any reasonable feat; if it’s not on the list, I can add it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> </p><p></p><p>With far fewer combat-useful feats available to me than to a fighter of equal level, I have to allocate those feats with care. So here’s the challenge: given these circumstances, with a free hand to include feats from any source (as long as they’re not broken; I’m not trying to build a munchkin character, just a cool one that allows me to play without being overly sub-optimal in combat situations), how would you allot feats for such a character up to 20th level?</p><p></p><p>Here are the character’s stats, based off the DM’s ridiculously excessive point allocation (84 points, allocated anywhere): Str 14, Dex 16, Con 16, Int 16, Wis 10, Cha 12. Yes, a higher Int would be more effective, but I just don’t see him as being quite that smart.</p><p></p><p>Thanks in advance!</p><p></p><p>- Eric</p></blockquote><p></p>
[QUOTE="Ciaran, post: 659094, member: 756"] Okay, here’s the skinny. I’m creating a character for a new game, and I’m planning on a fighter/wizard of the Elric school: skilled in swordplay, gifted with magic, but not usually slinging battle magics in combat. Instead, he’ll rely on buffs and enchanted items to boost his combat abilities, and his spell selection will lean heavily towards utility spells, divinations, and high-duration summoning spells like [i]planar binding[/i]. (If you remember my earlier Mage/Rogue thread, this is the same guy with a slightly modified concept.) Now, here’s the kicker. Since the DM didn’t want to allow feats from non-core books on the grounds that players without those books would be at a disadvantage, I offered to compile a list of non-core feats for use by the players. He’s also allowed me to add feats from online sources and even some that I’ve designed myself. The upshot of this is that, in creating my character, I’ll have access to pretty much any reasonable feat; if it’s not on the list, I can add it. :-) With far fewer combat-useful feats available to me than to a fighter of equal level, I have to allocate those feats with care. So here’s the challenge: given these circumstances, with a free hand to include feats from any source (as long as they’re not broken; I’m not trying to build a munchkin character, just a cool one that allows me to play without being overly sub-optimal in combat situations), how would you allot feats for such a character up to 20th level? Here are the character’s stats, based off the DM’s ridiculously excessive point allocation (84 points, allocated anywhere): Str 14, Dex 16, Con 16, Int 16, Wis 10, Cha 12. Yes, a higher Int would be more effective, but I just don’t see him as being quite that smart. Thanks in advance! - Eric [/QUOTE]
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