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*TTRPGs General
CHALLENGE: Campaigns that NOBODY would want to play in
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<blockquote data-quote="Blue" data-source="post: 7534526" data-attributes="member: 20564"><p>Here's a serious entry - I'd run this but I don't think I'd find players for it.</p><p></p><p>All of the characters start as accomplished and celebrated heroes well past their prime called upon to save the world one last time. Due to whatever McGuffin, they are the ones who need to do it, perhaps blessed by a goddess for saving the world decades ago which grants them some ability to handle this that others lack. </p><p></p><p>The campaign takes places over a span of years, and as it progresses the characters descend into into various states of physical and mental infirmity, represented by un-levelling. So as they get closer to the true cause of the issues they struggle more and more and must utilize indirect strategies and save themselves for the few things they must go through - at great cost to themselves.</p><p></p><p>Would likely use a DMG variant for less frequent rests so the feel for less resources over time would be felt. Players would build out their characters level by level at the start, and as time advanced would be given the previous level's sheet. Characters of extremely long-lived races may have other issue pitched to the DM to account for the infirmity.</p></blockquote><p></p>
[QUOTE="Blue, post: 7534526, member: 20564"] Here's a serious entry - I'd run this but I don't think I'd find players for it. All of the characters start as accomplished and celebrated heroes well past their prime called upon to save the world one last time. Due to whatever McGuffin, they are the ones who need to do it, perhaps blessed by a goddess for saving the world decades ago which grants them some ability to handle this that others lack. The campaign takes places over a span of years, and as it progresses the characters descend into into various states of physical and mental infirmity, represented by un-levelling. So as they get closer to the true cause of the issues they struggle more and more and must utilize indirect strategies and save themselves for the few things they must go through - at great cost to themselves. Would likely use a DMG variant for less frequent rests so the feel for less resources over time would be felt. Players would build out their characters level by level at the start, and as time advanced would be given the previous level's sheet. Characters of extremely long-lived races may have other issue pitched to the DM to account for the infirmity. [/QUOTE]
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CHALLENGE: Campaigns that NOBODY would want to play in
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