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CHALLENGE: Campaigns that NOBODY would want to play in
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<blockquote data-quote="Tonguez" data-source="post: 7538506" data-attributes="member: 1125"><p>I played this as a campaign wherein the PCs were all NPC classes who lived in the village. Intial adventures included saving the sheep from a flood, dealing with an infestation of giant mosquitos and negotiating wood cutting rights from the local Dryad. There was also a a sentient scarecrow lurking in the hedgerows, a witch in the swamp, pixie theives in the abandoned cottage and wolves in the forest</p><p></p><p>The village was eventually attacked by goblins (backed by magic) in which the players had to gather the fleeing villagers and get them through thre forest to the old Castle - they were able to gain PC levels after that adventure</p><p></p><p></p><p></p><p></p><p>I also once ran a campaign where the Ranger/Druid character was turned into a sentient tree - and continued playing until we ran out of ideas for a player who couldnt move and decided the dryads would make him a wood leshy</p></blockquote><p></p>
[QUOTE="Tonguez, post: 7538506, member: 1125"] I played this as a campaign wherein the PCs were all NPC classes who lived in the village. Intial adventures included saving the sheep from a flood, dealing with an infestation of giant mosquitos and negotiating wood cutting rights from the local Dryad. There was also a a sentient scarecrow lurking in the hedgerows, a witch in the swamp, pixie theives in the abandoned cottage and wolves in the forest The village was eventually attacked by goblins (backed by magic) in which the players had to gather the fleeing villagers and get them through thre forest to the old Castle - they were able to gain PC levels after that adventure I also once ran a campaign where the Ranger/Druid character was turned into a sentient tree - and continued playing until we ran out of ideas for a player who couldnt move and decided the dryads would make him a wood leshy [/QUOTE]
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Community
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CHALLENGE: Campaigns that NOBODY would want to play in
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