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CHALLENGE: Change one thing about 5e
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<blockquote data-quote="Blue" data-source="post: 6950313" data-attributes="member: 20564"><p><strong>Rewards tied to one style of play</strong></p><p></p><p>Issue: Tying character advancement (XP for levelling, most loot/magic item acquisition, etc) to killing creatures mechanically encourages a OneTrueWay of playing about killing and looting. Clever play to do things like expend resources to avoid random encounters, talk or stealth past challenges, or other combat-less solutions are not supported mechanically by the base game.</p><p></p><p>Solution: Use story- or milestone-based XP rewards. Treasure, much like 4e's "Treasure Packets" handle the same way. So if you kill the bandits, you get X about of XP and loot. If you capture them and turn them in, you get a reward vs. X amount of Loot. If you decide their cause is just and join them, your share plus the "can you use this" is worth X amount of XP and loot. You come up with something else the DM considers a win, you get X amount of XP and loot. You fail at all of these, nothing for you.</p></blockquote><p></p>
[QUOTE="Blue, post: 6950313, member: 20564"] [b]Rewards tied to one style of play[/b] Issue: Tying character advancement (XP for levelling, most loot/magic item acquisition, etc) to killing creatures mechanically encourages a OneTrueWay of playing about killing and looting. Clever play to do things like expend resources to avoid random encounters, talk or stealth past challenges, or other combat-less solutions are not supported mechanically by the base game. Solution: Use story- or milestone-based XP rewards. Treasure, much like 4e's "Treasure Packets" handle the same way. So if you kill the bandits, you get X about of XP and loot. If you capture them and turn them in, you get a reward vs. X amount of Loot. If you decide their cause is just and join them, your share plus the "can you use this" is worth X amount of XP and loot. You come up with something else the DM considers a win, you get X amount of XP and loot. You fail at all of these, nothing for you. [/QUOTE]
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CHALLENGE: Change one thing about 5e
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