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CHALLENGE: Change one thing about 5e
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<blockquote data-quote="The Crimson Binome" data-source="post: 6950348" data-attributes="member: 6775031"><p>That's a position which is in the book. It's the default position, right next to the side-bar about how different DMs describe HP loss differently.</p><p></p><p>The single most crippling problem with 5E, which it seems to have copied directly from 4E, is that the default position is <em>so far</em> to one side that it makes the other side untenable. You <em>can't</em> play a game where getting hit with a sword means you were actually <em>hit</em> with a sword, because all remnants of that hit are erased overnight. Even in the absolute grittiest options available, you can still recover completely overnight (by spending Hit Dice during a short rest).</p><p></p><p>And it's hard to take the game rules seriously as a model for what's happening in the world, if you can get "hit" without <em>actually</em> getting hit; it leads to all sorts of secondary issues, like characters knowing how many HP they are down when they have no way of observing it, and what exactly a healing potion is <em>doing</em> if it's not closing your wounds. And if it's not a useful model, then there's not much reason to play it; you might as well play a board game, for all that the game rules actually mean anything.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6950348, member: 6775031"] That's a position which is in the book. It's the default position, right next to the side-bar about how different DMs describe HP loss differently. The single most crippling problem with 5E, which it seems to have copied directly from 4E, is that the default position is [I]so far[/I] to one side that it makes the other side untenable. You [I]can't[/I] play a game where getting hit with a sword means you were actually [I]hit[/I] with a sword, because all remnants of that hit are erased overnight. Even in the absolute grittiest options available, you can still recover completely overnight (by spending Hit Dice during a short rest). And it's hard to take the game rules seriously as a model for what's happening in the world, if you can get "hit" without [I]actually[/I] getting hit; it leads to all sorts of secondary issues, like characters knowing how many HP they are down when they have no way of observing it, and what exactly a healing potion is [I]doing[/I] if it's not closing your wounds. And if it's not a useful model, then there's not much reason to play it; you might as well play a board game, for all that the game rules actually mean anything. [/QUOTE]
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