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CHALLENGE: Change one thing about 5e
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<blockquote data-quote="Blue" data-source="post: 6950501" data-attributes="member: 20564"><p>In all seriousness, if you can work out a rules system that keeps players on track I'd buy it. </p><p></p><p>I often have long rounds (by the wall clock) while players reread powers/spells because what they planned doesn't do what they thought and now they need to pick something new. Or people who figure out the math each and every time they swing. "Okay, I rolled an 13. My STR makes that a 16, does that hit?" "Did you add your proficiency?" "Oh yeah, now it's an 18." Or rolls slowly and has to go and find their damage dice in their dice bag every time. Or the wide variety of players who lose focus due to chatting, playing with their phone, or surfing the web who need the whole round since their last action recapped and current conditions of all the foes.</p><p></p><p>I've actually looked at writing a combat system much more granular in actions so everyone has a quickly resolved action once a minute or quicker. Things like "I attack with my hammer" would be an action and advance their chit on a circular initiative tracker the correct number of spaces, and maybe the foe gets his "parry" off in time or maybe not, and when it's up next it's a quick (1 roll hit/damage/soak) attack, then maybe a new action "I move to the bar" and you move 5'. Two initiatives later you move another 5'.</p><p></p><p>The idea would just to to get people so involved that it plays fast and hot and there is no time to look away and check your phone becuase your next actions is coming ... up ... NOW.</p></blockquote><p></p>
[QUOTE="Blue, post: 6950501, member: 20564"] In all seriousness, if you can work out a rules system that keeps players on track I'd buy it. I often have long rounds (by the wall clock) while players reread powers/spells because what they planned doesn't do what they thought and now they need to pick something new. Or people who figure out the math each and every time they swing. "Okay, I rolled an 13. My STR makes that a 16, does that hit?" "Did you add your proficiency?" "Oh yeah, now it's an 18." Or rolls slowly and has to go and find their damage dice in their dice bag every time. Or the wide variety of players who lose focus due to chatting, playing with their phone, or surfing the web who need the whole round since their last action recapped and current conditions of all the foes. I've actually looked at writing a combat system much more granular in actions so everyone has a quickly resolved action once a minute or quicker. Things like "I attack with my hammer" would be an action and advance their chit on a circular initiative tracker the correct number of spaces, and maybe the foe gets his "parry" off in time or maybe not, and when it's up next it's a quick (1 roll hit/damage/soak) attack, then maybe a new action "I move to the bar" and you move 5'. Two initiatives later you move another 5'. The idea would just to to get people so involved that it plays fast and hot and there is no time to look away and check your phone becuase your next actions is coming ... up ... NOW. [/QUOTE]
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