Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
CHALLENGE: Change one thing about 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 6950566" data-attributes="member: 6775031"><p>You could certainly build a system where HP are almost entirely fatigue, like 4E did and like 5E does with its default description. It does create some issues, but you <em>can </em>work around those without meta-gaming, if you make certain assumptions. Personally, I don't find it very compelling at all, to describe a narrative where people panic over <em>almost </em>getting hit and spend a king's ransom on potions that are essentially Gatorade, but that's a matter of taste. My original post in this thread was just saying that - how it's not very satisfying to describe HP that way; that it's the biggest problem I see with the game as a whole; and a recommendation on how to fix it. </p><p></p><p>I was trying to keep these two lines of conversation separate, since they're addressing similar yet distinct issues. That other guy - the troll - was trying to argue that meta-gaming is okay. And that's not something I can let pass unchallenged. It's an affront to the very concept of role-playing.</p><p></p><p>For your part, I just wanted to emphasize that the characters need to understand how their resources recover. It's disingenuous to have them pretend that rest matters at all, if they actually recover based on encounters. (And it's weird for the characters to <em>acknowledge</em> that they recover based on encounters, and make decisions taking that into consideration.) I'm not quite sure how to resolve that particular conundrum without resorting to video game physics, where vanquished monsters leave power-ups behind when they die.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6950566, member: 6775031"] You could certainly build a system where HP are almost entirely fatigue, like 4E did and like 5E does with its default description. It does create some issues, but you [I]can [/I]work around those without meta-gaming, if you make certain assumptions. Personally, I don't find it very compelling at all, to describe a narrative where people panic over [I]almost [/I]getting hit and spend a king's ransom on potions that are essentially Gatorade, but that's a matter of taste. My original post in this thread was just saying that - how it's not very satisfying to describe HP that way; that it's the biggest problem I see with the game as a whole; and a recommendation on how to fix it. I was trying to keep these two lines of conversation separate, since they're addressing similar yet distinct issues. That other guy - the troll - was trying to argue that meta-gaming is okay. And that's not something I can let pass unchallenged. It's an affront to the very concept of role-playing. For your part, I just wanted to emphasize that the characters need to understand how their resources recover. It's disingenuous to have them pretend that rest matters at all, if they actually recover based on encounters. (And it's weird for the characters to [I]acknowledge[/I] that they recover based on encounters, and make decisions taking that into consideration.) I'm not quite sure how to resolve that particular conundrum without resorting to video game physics, where vanquished monsters leave power-ups behind when they die. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
CHALLENGE: Change one thing about 5e
Top