Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
CHALLENGE: Change one thing about 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannik" data-source="post: 6950588" data-attributes="member: 984"><p>5e's default "so far to one side" position wouldn't seem unusual to the creators of the game:</p><p></p><p></p><p></p><p>5e isn't copying a position from 4e, it is a continuation of the nature and meaning of Hit Points since the dawn of AD&D. They are, and have always been, mostly everything that makes a hero a hero and not simply limited to the tracking of sheer physical punishment. When you get "hit" you are (once past first level) rarely actually getting physically hit by a solid blow. </p><p></p><p>That is not to say there isn't a conversation we can have about different game styles and supplementary rules that modify how quickly those hit points return. 5e does lie on the quicker side of the spectrum across editions, (as 4e did) and some alternate rules to slow down that recovery could fit quite well in many campaigns. I wrote a rules supplement for 4e that did just that. But overall there's nothing extreme in how 5e is presenting Hit Points. It's been baked into (A)D&D for 38 years. </p><p></p><p>peace,</p><p></p><p>Kannik</p><p></p><p>(Equally baked into the system is that hit point loss has no impact on a character's abilities until they hit 0 -- again, no reason there couldn't be supplementary rules that altered that, but that would be a big switch in the nature of the game, and it would be good to note to DMs that the "death spiral" effect is something to watch out for...)</p></blockquote><p></p>
[QUOTE="Kannik, post: 6950588, member: 984"] 5e's default "so far to one side" position wouldn't seem unusual to the creators of the game: 5e isn't copying a position from 4e, it is a continuation of the nature and meaning of Hit Points since the dawn of AD&D. They are, and have always been, mostly everything that makes a hero a hero and not simply limited to the tracking of sheer physical punishment. When you get "hit" you are (once past first level) rarely actually getting physically hit by a solid blow. That is not to say there isn't a conversation we can have about different game styles and supplementary rules that modify how quickly those hit points return. 5e does lie on the quicker side of the spectrum across editions, (as 4e did) and some alternate rules to slow down that recovery could fit quite well in many campaigns. I wrote a rules supplement for 4e that did just that. But overall there's nothing extreme in how 5e is presenting Hit Points. It's been baked into (A)D&D for 38 years. peace, Kannik (Equally baked into the system is that hit point loss has no impact on a character's abilities until they hit 0 -- again, no reason there couldn't be supplementary rules that altered that, but that would be a big switch in the nature of the game, and it would be good to note to DMs that the "death spiral" effect is something to watch out for...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
CHALLENGE: Change one thing about 5e
Top