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CHALLENGE: Change one thing about 5e
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<blockquote data-quote="tuxgeo" data-source="post: 6954216" data-attributes="member: 61026"><p>And speaking of the topic of 5E Cantrips, I see why Wizard of the Coast didn't include any at-will attack cantrips of the Illusion school: I'm sure their reason is that editions before 4E didn't have any such things, so 5E couldn't either, if it was to successfully bring fans of the various editions back to a single game. </p><p></p><p>For comparison, 4E had "Illusory Ambush" dealing 1d6 + modifier psychic damage (plus attack penalty), "Nightmare Eruption" dealing 1d8 + modifier psychic damage (plus damage to adjacent <em>enamies</em>), "Phantasmal Assault" dealing 1d8 + modifier psychic damage (plus granting Combat Adv. and being unable to make OAs), "Phantom Bolt" dealing 1d8 + modifier psychic damage (plus slide 1), "Phantom Cage" dealing 1d8 + modifier psychic damage (plus further psychic damage if it moves next round), and the famous "Winged Horde" dealing 1d6 psychic damage (plus preventing OAs) (modifier to damage removed as being too powerful). </p><p></p><p>If WotC wanted to do more with Gnomes, it might draw some inspiration from 4E in a non-core supplement sometime, and include some way for Gnome Illusionists to deal damage with a cantrip of the Illusion school; but that's still rather far-fetched for the underlying philosophy of 5E.</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 6954216, member: 61026"] And speaking of the topic of 5E Cantrips, I see why Wizard of the Coast didn't include any at-will attack cantrips of the Illusion school: I'm sure their reason is that editions before 4E didn't have any such things, so 5E couldn't either, if it was to successfully bring fans of the various editions back to a single game. For comparison, 4E had "Illusory Ambush" dealing 1d6 + modifier psychic damage (plus attack penalty), "Nightmare Eruption" dealing 1d8 + modifier psychic damage (plus damage to adjacent [I]enamies[/I]), "Phantasmal Assault" dealing 1d8 + modifier psychic damage (plus granting Combat Adv. and being unable to make OAs), "Phantom Bolt" dealing 1d8 + modifier psychic damage (plus slide 1), "Phantom Cage" dealing 1d8 + modifier psychic damage (plus further psychic damage if it moves next round), and the famous "Winged Horde" dealing 1d6 psychic damage (plus preventing OAs) (modifier to damage removed as being too powerful). If WotC wanted to do more with Gnomes, it might draw some inspiration from 4E in a non-core supplement sometime, and include some way for Gnome Illusionists to deal damage with a cantrip of the Illusion school; but that's still rather far-fetched for the underlying philosophy of 5E. [/QUOTE]
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