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CHALLENGE: Change one thing about 5e
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<blockquote data-quote="dco" data-source="post: 6954368"><p>I don't like:</p><p></p><p>- Armor gives AC instead of reducing damage. I would have used proficiency+Dex+Shield+... for AC. And provide options for a setting more gritty for example, not all DMs want to run the same thing.</p><p></p><p>- I don't like the feats, they change the balance between classes and they are overpowerd, in a lot of cases better than class features. I think they are there because of the past, if they wanted some of those things they should have added them to class features.</p><p>OR they could have changed all class features to feats, like True 20, giving more freedom for building a character, I would have preferred this option.</p><p></p><p>- There are more pointless levels than ever, the first levels are always so fast and the things the characters can face are so limited...I think they are a waste of time. There are 5 proficiency bonus changes, 5 levels only have the ability upgrade, a lot of levels only see a boring continuation of a class feature(indomitable I, II, II, etc) or a new spell/spell slot, there are also only 9 spell levels. 10 levels would have been enough in my opinion.</p><p></p><p>- Lots of spells but a lot of them are minor variations or upgrades. Some spells can be upgraded using a higher spells slot and other not. For example you can have 30 different kinds of bolts that could be one spell with some elemental additions written in one page. It is worse, some elements are present in a lot of spells, others practically don't appear. At least appart from updating old spells they've changed some mechanics like concentration, counterspells, etc that make the game much better.</p><p></p><p>- This is the only thing I hate, yes, hate, the short rest mechanics and how they are different between classes. This can only bring more discusions between players, some want to rest and others to continue, it's another strategic discusion that could have been avoided easily. I would have made all classes equal.</p></blockquote><p></p>
[QUOTE="dco, post: 6954368"] I don't like: - Armor gives AC instead of reducing damage. I would have used proficiency+Dex+Shield+... for AC. And provide options for a setting more gritty for example, not all DMs want to run the same thing. - I don't like the feats, they change the balance between classes and they are overpowerd, in a lot of cases better than class features. I think they are there because of the past, if they wanted some of those things they should have added them to class features. OR they could have changed all class features to feats, like True 20, giving more freedom for building a character, I would have preferred this option. - There are more pointless levels than ever, the first levels are always so fast and the things the characters can face are so limited...I think they are a waste of time. There are 5 proficiency bonus changes, 5 levels only have the ability upgrade, a lot of levels only see a boring continuation of a class feature(indomitable I, II, II, etc) or a new spell/spell slot, there are also only 9 spell levels. 10 levels would have been enough in my opinion. - Lots of spells but a lot of them are minor variations or upgrades. Some spells can be upgraded using a higher spells slot and other not. For example you can have 30 different kinds of bolts that could be one spell with some elemental additions written in one page. It is worse, some elements are present in a lot of spells, others practically don't appear. At least appart from updating old spells they've changed some mechanics like concentration, counterspells, etc that make the game much better. - This is the only thing I hate, yes, hate, the short rest mechanics and how they are different between classes. This can only bring more discusions between players, some want to rest and others to continue, it's another strategic discusion that could have been avoided easily. I would have made all classes equal. [/QUOTE]
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