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CHALLENGE: Change one thing about 5e
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<blockquote data-quote="CapnZapp" data-source="post: 6955809" data-attributes="member: 12731"><p>Ah, ok, well maybe I should clarify I am not putting so much weight on the difference between magic and not. </p><p></p><p>I mean, my first reaction to what you wrote was "every edition before 4E???? Has Saelorn never come across a player character with CLW wands out his ears?"</p><p></p><p>You are correct that there were rules for non-magical healing that was at least a smidge realistic. </p><p></p><p>The answer is, I think, that the 5E designers have simply concluded that most players don't make that distinction, and so they made "non-magical" healing work almost as fast as magical healing. Put otherwise: <u>yes, d20 had rules for natural healing, but they never saw any use...</u></p><p></p><p>Most players, I think, certainly since 2000 and the advent of d20, would say the primary rule is for the game to be fun, and long periods of downtime isn't that. In short: nobody wants to keep going when a) they aren't at full hit points and b) it's so easy to rest</p><p></p><p>The generous healing rules is simply a reflection on that, that does away with the stoopid CLW wands.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6955809, member: 12731"] Ah, ok, well maybe I should clarify I am not putting so much weight on the difference between magic and not. I mean, my first reaction to what you wrote was "every edition before 4E???? Has Saelorn never come across a player character with CLW wands out his ears?" You are correct that there were rules for non-magical healing that was at least a smidge realistic. The answer is, I think, that the 5E designers have simply concluded that most players don't make that distinction, and so they made "non-magical" healing work almost as fast as magical healing. Put otherwise: [U]yes, d20 had rules for natural healing, but they never saw any use...[/U] Most players, I think, certainly since 2000 and the advent of d20, would say the primary rule is for the game to be fun, and long periods of downtime isn't that. In short: nobody wants to keep going when a) they aren't at full hit points and b) it's so easy to rest The generous healing rules is simply a reflection on that, that does away with the stoopid CLW wands. [/QUOTE]
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