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CHALLENGE: Change one thing about 5e
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<blockquote data-quote="Tony Vargas" data-source="post: 6955987" data-attributes="member: 996"><p>In a practical sense, no non-magical healing. Magical healing was instant, and could be re-charged every day. Low-level spells after as little as a 4hr rest, in 1e, when even a 1st level Cleric with a good WIS out-paced natural healing by enough to make it irrelevant. </p><p></p><p>D&D can be whatever you make it, even 'not D&D.' ;P But the traditional pacing of the game was of attrition over multiple encounters spread out (whether through a dungeon or not) over a 'day' constituting a resource-management challenge (and any pretension of balance collapsing under the obvious 5MWD deviation from that). That's how the game's always worked (even 3e rocket-tag and 4e tight balance didn't get that far away from it), that's what 5e is designed to emulate, as its starting point, with the standard player options in the PH and the encounter guidelines in the DMG. </p><p></p><p>That's not how any given DM needs to run it, though. It's certainly possible to have a grimmer, grittier campaign, with hps + healing constituting a resource apportioned over a much longer time frame, it just requires adjusting all the resources available to PCs - hps, HD, natural healing, spell slots, & other uses/period abilities.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6955987, member: 996"] In a practical sense, no non-magical healing. Magical healing was instant, and could be re-charged every day. Low-level spells after as little as a 4hr rest, in 1e, when even a 1st level Cleric with a good WIS out-paced natural healing by enough to make it irrelevant. D&D can be whatever you make it, even 'not D&D.' ;P But the traditional pacing of the game was of attrition over multiple encounters spread out (whether through a dungeon or not) over a 'day' constituting a resource-management challenge (and any pretension of balance collapsing under the obvious 5MWD deviation from that). That's how the game's always worked (even 3e rocket-tag and 4e tight balance didn't get that far away from it), that's what 5e is designed to emulate, as its starting point, with the standard player options in the PH and the encounter guidelines in the DMG. That's not how any given DM needs to run it, though. It's certainly possible to have a grimmer, grittier campaign, with hps + healing constituting a resource apportioned over a much longer time frame, it just requires adjusting all the resources available to PCs - hps, HD, natural healing, spell slots, & other uses/period abilities. [/QUOTE]
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