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CHALLENGE: Change one thing about 5e
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<blockquote data-quote="Ilbranteloth" data-source="post: 6973191" data-attributes="member: 6778044"><p>You might be referring to me in this one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I parse that one all the time, but from a realistic perspective, not a gamist. Common bloody sense is "You can't be watching everybody all the time, particularly when you're trying to avoid being killed by somebody swinging a sword at your head."</p><p></p><p>There are a ton of scientific studies and real life examples of how poor a person's real world perception and observation is, particularly when their attention is focused on something. I would guess that in the midst of a sword fight your focus on your direct opponent better be as much as your focus on a smart phone when walking down the street, or you'll lose your head. Yes, you need to have a sense of what's going on around you, but it's really not nearly as good as you think it is.</p><p></p><p>The trick is figuring out how to make a rule that takes this into account, while avoiding the gamist approach of trying to find loopholes in how things are worded to end up with absurd results. Oh wait, that's impossible. Instead you have to do exactly what 5e does - rely on the DMs judgement, and the tables agreement about what is possible and what's not.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6973191, member: 6778044"] You might be referring to me in this one :) I parse that one all the time, but from a realistic perspective, not a gamist. Common bloody sense is "You can't be watching everybody all the time, particularly when you're trying to avoid being killed by somebody swinging a sword at your head." There are a ton of scientific studies and real life examples of how poor a person's real world perception and observation is, particularly when their attention is focused on something. I would guess that in the midst of a sword fight your focus on your direct opponent better be as much as your focus on a smart phone when walking down the street, or you'll lose your head. Yes, you need to have a sense of what's going on around you, but it's really not nearly as good as you think it is. The trick is figuring out how to make a rule that takes this into account, while avoiding the gamist approach of trying to find loopholes in how things are worded to end up with absurd results. Oh wait, that's impossible. Instead you have to do exactly what 5e does - rely on the DMs judgement, and the tables agreement about what is possible and what's not. [/QUOTE]
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