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CHALLENGE: Change one thing about 5e
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<blockquote data-quote="Celtavian" data-source="post: 6973786" data-attributes="member: 5834"><p>Bounded Accuracy. I'd adjust the range of ACs in Bounded Accuracy. I might hardcap AC. Right now the problems I'm having with Bounded Accuracy:</p><p></p><p>1. PC AC: If you're not wearing plate armor, you're way too easy to hit, especially casters. With lower hit points and lower AC, you become too soft a target with very limited means to protect yourself other than pure avoidance. With the concentration mechanic, avoidance is much more difficult to come by. Given the lack of magical items for boosting AC in a substantial way, this makes soft target casters and light armor wearers easy targets in a game focused solely on hit point reduction. It makes it hard to design challenges from a DM standpoint. If the monster goes after the caster or light armor wearer, it will kill that PC very quickly making the class unattractive. It makes players focus on classes that allow medium to heavy armor along with casting and ranged once they see how weak AC dramatically affects survivablity.</p><p></p><p>This in comparison to PCs getting ACs to nearly 30 in plate armor with magic. The gods help you if you hand out magic armor. An Eldritch Knight can get his AC into the mid to high 20s fairly easily and clerics and paladins can get to 23 with fair ease. This creates a large discrepancy in AC between the low AC and high AC classes. This becomes far worse if you allow multiclassing. </p><p></p><p>I think they should have put a hard cap on PC AC to prevent this wide a disrepancy between classes.</p><p></p><p>2. Weak Monsters. Monster AC is too low. Even using the base game, the <em>bless</em> spell along with multiple abilities providing advantage make monsters too easy to hit. Once you get past about level 5 picking up an ability bonus and one boost in proficiency bonus along with a near constant <em>bless</em> possible, monster AC becomes a poor form of protection. </p><p></p><p>Perhaps this is intended to speed up combat, but I find the Bounded Accuracy system is bit hit or miss. I think the variability in the AC range needs to be tightened up and capped.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6973786, member: 5834"] Bounded Accuracy. I'd adjust the range of ACs in Bounded Accuracy. I might hardcap AC. Right now the problems I'm having with Bounded Accuracy: 1. PC AC: If you're not wearing plate armor, you're way too easy to hit, especially casters. With lower hit points and lower AC, you become too soft a target with very limited means to protect yourself other than pure avoidance. With the concentration mechanic, avoidance is much more difficult to come by. Given the lack of magical items for boosting AC in a substantial way, this makes soft target casters and light armor wearers easy targets in a game focused solely on hit point reduction. It makes it hard to design challenges from a DM standpoint. If the monster goes after the caster or light armor wearer, it will kill that PC very quickly making the class unattractive. It makes players focus on classes that allow medium to heavy armor along with casting and ranged once they see how weak AC dramatically affects survivablity. This in comparison to PCs getting ACs to nearly 30 in plate armor with magic. The gods help you if you hand out magic armor. An Eldritch Knight can get his AC into the mid to high 20s fairly easily and clerics and paladins can get to 23 with fair ease. This creates a large discrepancy in AC between the low AC and high AC classes. This becomes far worse if you allow multiclassing. I think they should have put a hard cap on PC AC to prevent this wide a disrepancy between classes. 2. Weak Monsters. Monster AC is too low. Even using the base game, the [i]bless[/i] spell along with multiple abilities providing advantage make monsters too easy to hit. Once you get past about level 5 picking up an ability bonus and one boost in proficiency bonus along with a near constant [i]bless[/i] possible, monster AC becomes a poor form of protection. Perhaps this is intended to speed up combat, but I find the Bounded Accuracy system is bit hit or miss. I think the variability in the AC range needs to be tightened up and capped. [/QUOTE]
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