Simplicity
Explorer
Today's challenge for bored ENWorlders is to create the most ridiculous or boring
CR 5 monster you can. Who knows, maybe it'll get included in the
"Tome of Humdrum"...
Requirements:
1) Can be any type but humanoid or animal. (A CR 5 goblin or duck just isn't interestingly boring...)
2) Must have at least one special ability.
My attempt:
Shoe, Digesting:
CR 5
Tiny Magical Beast
Attack +7 (1d2 + 1d8 acid, acid tongue) or +7 (1d2 + bootcall, slam)
...
Organization: Solitary or in pairs.
Special Abilities:
Bootcall: Whenever hit by a digesting shoe's slam attack, a player must immediately make a Fortitude save for each shoe or boot that he/she wears (DC 16). Failure means that the player's shoes become digesting shoes in 1d4 rounds.
Shoetrap: Any player who places their foot inside a digesting shoe immediately takes 3d6 damage per round from the digestive acids that are secreted. Removing a digesting shoe is difficult, and requires a successful strength check DC 16.
CR 5 monster you can. Who knows, maybe it'll get included in the
"Tome of Humdrum"...
Requirements:
1) Can be any type but humanoid or animal. (A CR 5 goblin or duck just isn't interestingly boring...)
2) Must have at least one special ability.
My attempt:
Shoe, Digesting:
CR 5
Tiny Magical Beast
Attack +7 (1d2 + 1d8 acid, acid tongue) or +7 (1d2 + bootcall, slam)
...
Organization: Solitary or in pairs.
Special Abilities:
Bootcall: Whenever hit by a digesting shoe's slam attack, a player must immediately make a Fortitude save for each shoe or boot that he/she wears (DC 16). Failure means that the player's shoes become digesting shoes in 1d4 rounds.
Shoetrap: Any player who places their foot inside a digesting shoe immediately takes 3d6 damage per round from the digestive acids that are secreted. Removing a digesting shoe is difficult, and requires a successful strength check DC 16.