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Challenge/Help: Make Me an M&M Werewolf
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<blockquote data-quote="Bagpuss" data-source="post: 1617057" data-attributes="member: 3987"><p>Right I've managed to do one...</p><p></p><p>Here goes...</p><p></p><p><strong>Wolfman</strong> - PL 5; Init +3 (Dex); Defense 17 (14 flat-footed, 16 mental); Spd 30ft; Atk +6 Melee (+2S Fist or +7L wolfman claws ), +7 ranged; SV Dmg +3, Fort +3, Ref +3, Will +4; Str 14, Dex 16, Con 16, Int 10, Will 14, Cha 12.</p><p><strong>Skills (only ranks listed not totals)</strong> Acrobatics +5, Listen +2, Move Silently +5, Survival +2</p><p><strong>Feats</strong> Scent; All-Out Attack; Iron Will; Identity Change (to wolfman)</p><p><strong>Powers</strong> Growth +3 (wolfman form) [Extras: Leaping; Running; Super-Dexterity; Super-Sense; Natural Weapon (Claws [only rank 2])]; Rengeneration +5 (lycanthrope)</p><p><strong>Weakness</strong> Transformation, light of full moon, Will save DC15 (+1/round); Susceptible (Silver); Berserker, will save dc 20 or go berserk.</p><p></p><p>Been really cheeky linking so many powers as extras to Growth but that means if he isn't in wolf form he can't use the powers and they can all be drained in one go. If it wasn't limited to PL I would have probably moved Super Dex and Super-Sense and Natural Weapon out to be seperate powers allowing him to semi-transform to improve his hearing for example. </p><p></p><p>Also if I had more points I wouldn't have used the Berserker weakness since its a real pain especially since a PL his saves are so low.</p><p></p><p>Wolfman form gives all sorts of bonuses to the basic profile that aren't listed.</p><p></p><p>I've posted the <a href="http://homepage.ntlworld.com/david.maple/wolfman.zip" target="_blank">character excell spreadsheet</a> on my webspace for you to download so you can check my calculations or play around with it.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 1617057, member: 3987"] Right I've managed to do one... Here goes... [B]Wolfman[/B] - PL 5; Init +3 (Dex); Defense 17 (14 flat-footed, 16 mental); Spd 30ft; Atk +6 Melee (+2S Fist or +7L wolfman claws ), +7 ranged; SV Dmg +3, Fort +3, Ref +3, Will +4; Str 14, Dex 16, Con 16, Int 10, Will 14, Cha 12. [B]Skills (only ranks listed not totals)[/B] Acrobatics +5, Listen +2, Move Silently +5, Survival +2 [b]Feats[/b] Scent; All-Out Attack; Iron Will; Identity Change (to wolfman) [b]Powers[/b] Growth +3 (wolfman form) [Extras: Leaping; Running; Super-Dexterity; Super-Sense; Natural Weapon (Claws [only rank 2])]; Rengeneration +5 (lycanthrope) [b]Weakness[/b] Transformation, light of full moon, Will save DC15 (+1/round); Susceptible (Silver); Berserker, will save dc 20 or go berserk. Been really cheeky linking so many powers as extras to Growth but that means if he isn't in wolf form he can't use the powers and they can all be drained in one go. If it wasn't limited to PL I would have probably moved Super Dex and Super-Sense and Natural Weapon out to be seperate powers allowing him to semi-transform to improve his hearing for example. Also if I had more points I wouldn't have used the Berserker weakness since its a real pain especially since a PL his saves are so low. Wolfman form gives all sorts of bonuses to the basic profile that aren't listed. I've posted the [url=http://homepage.ntlworld.com/david.maple/wolfman.zip]character excell spreadsheet[/url] on my webspace for you to download so you can check my calculations or play around with it. [/QUOTE]
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