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Challenge: Help me make a mountain climb interesting for my epic level players
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<blockquote data-quote="Stormonu" data-source="post: 6073974" data-attributes="member: 52734"><p>As others have said, right now there's nothing story-wise you've indicated that should make this anything more than a hand-waved time skip.</p><p></p><p>If your looking to make the descent into a story (which seems to be your intent), here are some ideas:</p><p></p><p>1 - hypothermia or blizzards, possibly caused by an unnatural force (either an old enemy of the PCs aware of their return or a new force that's cropped up while they've been gone)</p><p></p><p>2 - asphyxiation; high mountains are known for their rarified air and some mountains require breathing gear to navigate</p><p></p><p>3 - spirit/entity of the mountain that takes offense to the party's presence and sends legions and/or itself confronts the party ("For trespassing upon sacred ground of the barbarian lords of Arrat, we quest you to return the toothed necklace of our foe, the Tarrasque. Fail, and in three days time your heart will stop cold. Now go!")</p><p></p><p>4 - Native creatures of the mountain interfere in the party's trek or perhaps ask the party's aid in some endevour ("You, white-hairs of the mountain peak, surely you hail from the gods," states the King of the Frost Giants,"My daughter needs be wed - tell me who among these suitors is fitting to take her hand?")</p><p></p><p>5 - An old enemy of the party harrasses the group on its way down. Perhaps disguising its work as "natural phenomen" of the mountain (" Damn that avalanche was close. Wait - do you hear cackling or is that the wind?")</p><p></p><p>6 - The party finds a lair/dungeon/ruin in the mountain that leads to some artifact or other item the party has been searching for or otherwise would have never found if they hadn't returned via the mountain.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6073974, member: 52734"] As others have said, right now there's nothing story-wise you've indicated that should make this anything more than a hand-waved time skip. If your looking to make the descent into a story (which seems to be your intent), here are some ideas: 1 - hypothermia or blizzards, possibly caused by an unnatural force (either an old enemy of the PCs aware of their return or a new force that's cropped up while they've been gone) 2 - asphyxiation; high mountains are known for their rarified air and some mountains require breathing gear to navigate 3 - spirit/entity of the mountain that takes offense to the party's presence and sends legions and/or itself confronts the party ("For trespassing upon sacred ground of the barbarian lords of Arrat, we quest you to return the toothed necklace of our foe, the Tarrasque. Fail, and in three days time your heart will stop cold. Now go!") 4 - Native creatures of the mountain interfere in the party's trek or perhaps ask the party's aid in some endevour ("You, white-hairs of the mountain peak, surely you hail from the gods," states the King of the Frost Giants,"My daughter needs be wed - tell me who among these suitors is fitting to take her hand?") 5 - An old enemy of the party harrasses the group on its way down. Perhaps disguising its work as "natural phenomen" of the mountain (" Damn that avalanche was close. Wait - do you hear cackling or is that the wind?") 6 - The party finds a lair/dungeon/ruin in the mountain that leads to some artifact or other item the party has been searching for or otherwise would have never found if they hadn't returned via the mountain. [/QUOTE]
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Challenge: Help me make a mountain climb interesting for my epic level players
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